Fight and Death | F.A.D
Fight and Death is a Roguelike PvE map.
The map is usually downloaded automatically along with the dependencies.
Due to player count, I recommend just using 'Open to LAN' to play.
1.1 - Nightmare Mode
Nightmare Mode inherits all data from Sanction Mode and adds additional difficulty on top of it.
The Nightmare will burrow into your heart as you progress through the trial...
At the start of the journey, the team chooses any Nightmare modifier to begin with, earning different unique Advancements based on difficulties 1~16.
New Classes
- Altiffer (Ranged) NEW
- Alchemist (Mage) NEW
- Hunter Master (Melee) NEW
- Angler (Assassin) NEW
Class Adjustments
- Otherworldly Lord: Three new mysterious companions can now join his Ultimate. The Lord's fourth attack sequence has been updated. Otherworldly Soldiers and BOSS units can no longer trigger Elemental effects.
- All class multipliers have been significantly increased, encouraging players to choose Skill/Spell/Melee damage. Some Ranged classes gain BOSS bonuses based on their new weapons.
- Some Ultimate Shards have been enhanced.
New Accessory System
- The Accessory system can slightly increase attributes, and its bonuses cannot be reduced by items or other effects.
Miscellaneous
Added the maximum number of Shards available for selection to 100.
Added a new NPC.
The Rest Area now allows you to spectate your teammates in Spectator Mode.
Enemy ranged AI has been improved.
The Class Selection screen has been redesigned.
4 new Combination items.
Ranged Weapons can no longer trigger Elemental effects.
New Nightmare Mode BOSS
Players must discover for themselves how to challenge this BOSS. The BOSS possesses extremely powerful skills, and when combined with Nightmare modifiers, it becomes a formidable enemy.





