field-emitters-fabric-1.21.1-1.4.0.jar
Curse Maven Snippet
What's new
- Add an animated in-game guide covering field setup, rails and bridges, towers, terrain, filters, travel directions, access cards, checkpoints, sensors, damage, appearance, automation and troubleshooting. Configuration examples use the actual tuner screens.
- Simplify Blocking, Sensor and Damage settings with category buttons and two exception lists. Combine categories with specific mobs, items, players, card groups or sampled individuals; add entries by typing, sampling, or dragging items and spawn eggs from inventory or supported recipe browsers.
- Add a separate Projectiles category. Existing Nonliving rules retain their previous projectile behavior when upgraded.
- Keep existing filter rules working during conversion to the new editor, including passage for allowed players riding vehicles.
- Fix replacement and removal of legacy filter lists written by scripts and presets. Preserve unrelated manual exceptions and retain the changes after restarting the world.
- Restore reliable tuner sampling in Creative mode on Forge and Fabric. Sampled types, individuals and players remain available in the new filter editor.
- Reorganize tuner submenus, remove duplicate controls, clarify labels and tooltips, and keep direction settings separate from filter settings. Resize Sensor and Damage pages to keep their controls above the footer.
- Update all 12 language files for the new menus and guide. Show shortened footer messages with the full text available on hover.
- Improve field rendering with shader packs, including field color, transparency, glow, animated effects and timing. Fix overlapping surfaces at field rails.
- Show impact effects when fields stop projectiles and dropped items.
- Fix field formation and impact timing when structures or emitters are copied into worlds with an earlier game clock.
- Use ZeroMods Core 0.1.3 for shared filters, exception-list controls and recipe-browser integration.
- Update the guide and wiki for the new controls, filtering rules and shader compatibility.
- Preserve access cards when fields and their cards are saved in structures and copied to another world. Keep issuer ownership, player bindings and destination-world revocations.
- Fix a disconnect when issuing a card bound to a player.
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