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Field Emitters

Terrain-following forcefields with entity filters, detection output and a handheld Field Tuner.
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field-emitters-forge-1.20.1-1.4.0.jar

File namefield-emitters-forge-1.20.1-1.4.0.jar
Uploaded
Oct 18, 2026
Downloads
96
Size
959.3 KB
Mod Loaders
Forge
File ID
9239984
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:field-emitters-1691807:9239984")

Learn more about Curse Maven

What's new

  • Add an animated in-game guide covering field setup, rails and bridges, towers, terrain, filters, travel directions, access cards, checkpoints, sensors, damage, appearance, automation and troubleshooting. Configuration examples use the actual tuner screens.
  • Simplify Blocking, Sensor and Damage settings with category buttons and two exception lists. Combine categories with specific mobs, items, players, card groups or sampled individuals; add entries by typing, sampling, or dragging items and spawn eggs from inventory or supported recipe browsers.
  • Add a separate Projectiles category. Existing Nonliving rules retain their previous projectile behavior when upgraded.
  • Keep existing filter rules working during conversion to the new editor, including passage for allowed players riding vehicles.
  • Fix replacement and removal of legacy filter lists written by scripts and presets. Preserve unrelated manual exceptions and retain the changes after restarting the world.
  • Restore reliable tuner sampling in Creative mode on Forge and Fabric. Sampled types, individuals and players remain available in the new filter editor.
  • Reorganize tuner submenus, remove duplicate controls, clarify labels and tooltips, and keep direction settings separate from filter settings. Resize Sensor and Damage pages to keep their controls above the footer.
  • Update all 12 language files for the new menus and guide. Show shortened footer messages with the full text available on hover.
  • Improve field rendering with shader packs, including field color, transparency, glow, animated effects and timing. Fix overlapping surfaces at field rails.
  • Show impact effects when fields stop projectiles and dropped items.
  • Fix field formation and impact timing when structures or emitters are copied into worlds with an earlier game clock.
  • Use ZeroMods Core 0.1.3 for shared filters, exception-list controls and recipe-browser integration.
  • Update the guide and wiki for the new controls, filtering rules and shader compatibility.
  • Preserve access cards when fields and their cards are saved in structures and copied to another world. Keep issuer ownership, player bindings and destination-world revocations.
  • Fix a disconnect when issuing a card bound to a player.

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