ffentitydirt-0.8.1+1.21.11-fabric.jar
Curse Maven Snippet
What's new
- Epic Fight support: wounds from Epic Fight's attack animations land where the weapon actually hit (a low sweep marks the legs, an overhead blow the head), every mob a sweep passes through gets marked, and an off-hand weapon leaves its own wound. Epic Fight's weapon types pick the wound too (daggers and spears stab, greatswords cleave, longswords, tachis and uchigatanas slash). Turn the aiming off with
damage.melee.epicFightWeaponAim, or change the wounds withdamage.wounds.epicFightCategories. - Needs FF Entity Painting 0.9.9 or newer. Dirt, snow and damage marks now always stay above players' own paint layers, and a player layer named "Dirt" is never mistaken for the real one. Existing dirt moves over by itself.
- Drip styles can use every FF Entity Painting blend mode, such as
darkenorsoft_light.
This mod has no additional files

