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FFEntityDirt

Entities/players are painted with dirt, damage, snow, explosion ash, particles, etc. Clean in water or a cauldron.
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ffentitydirt-0.8.1+1.21.11-fabric.jar

File nameffentitydirt-0.8.1+1.21.11-fabric.jar
Uploader
FyxeFyxe
Uploaded
Oct 3, 2026
Downloads
4
Size
879.3 KB
Mod Loaders
Fabric
File ID
9050296
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ffentitydirt-1721009:9050296"

Learn more about Curse Maven

What's new

  • Epic Fight support: wounds from Epic Fight's attack animations land where the weapon actually hit (a low sweep marks the legs, an overhead blow the head), every mob a sweep passes through gets marked, and an off-hand weapon leaves its own wound. Epic Fight's weapon types pick the wound too (daggers and spears stab, greatswords cleave, longswords, tachis and uchigatanas slash). Turn the aiming off with damage.melee.epicFightWeaponAim, or change the wounds with damage.wounds.epicFightCategories.
  • Needs FF Entity Painting 0.9.9 or newer. Dirt, snow and damage marks now always stay above players' own paint layers, and a player layer named "Dirt" is never mistaken for the real one. Existing dirt moves over by itself.
  • Drip styles can use every FF Entity Painting blend mode, such as darken or soft_light.

This mod has no additional files