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Feruchemy by blits49

This mod adds Feruchemy to Legobmw99's Allomancy Mod, based on "Mistborn" by Brandon Sanderson
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File nameferuchemy-1.16.4-1.1.0.jar
Uploader
blits49blits49
Uploaded
Mar 28, 2021
Downloads
169
Size
89.2 KB
Mod Loaders
Forge
File ID
3254156
Type
R
Release
Supported game versions
  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:feruchemy-allomancy-451618:3254156")

Learn more about Curse Maven

What's new

    Update 1.1.0 Includes:

1. In-Game Commands: /Feruchemy <player> <add/remove/become> <metal>(for add/remove), <Feruchemist>(for Become)

2. New Metalmind Image!
3. Add Whole stacks of flakes instead of one at a time

4. Copper works 3x faster now. (And uh, let me know if that became overkill...)

5. Bronze Compounding corks correctly now!

6. Unkeyed Metalminds now allow anyone to Tap from them, even if they're not a feruchemist! (Need help testing this works)

          (To explain a bit, Nicrosil adds innate investiture, so tapping Nicrosil in-canon would allow anyone to tap from a metalmind [as seen in *spoiler Era2*] I don't have the random   
          (loot-tables set up yet, so Metalminds won't come with enough(or any) Nicrosil to Tap and allow the user to tap the others [also that's not inherently how my Nicrosil works atm]
          (So a basic stop-gap measure is to allow anyone [even if not tapping Nicrosil] to have access to unkeyed metalminds.)

7. Curios Combatibility This one is slightly tricky as you need to update your WORLDSAVE curio config to register the metalmind slot.
                 (worldsave is in /.minecraft/saves/<WORLD>/serverconfig) OR (/.minecraft/versions/<versionchosen>/saves/<WORLD>/serverconfig)
         (To do that Replace EVERYTHING in the curios_server.toml file with:

#List of curio slot type settings

[[curiosSettings]]

identifier = "metal_mind"

          (and you should now have a metalmind slot when you re-load your world!)

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