Felled
Timber falling with physics.
This mod is currently in Beta; please expect bugs
No known incompatibilities (crashes)
A physics-based treecapitator mod inspired by Tree Physics, but without Sable.
No sublevels, no fake animations. These are real physics bodies.
Everything Felled does
Felling
- Break a log and the tree works out what is still holding it up. Anything left hanging falls in one piece.
- Wide trunks (2x2 spruce, dark oak) give way once half their cross-section is cut.
- Vines, cocoa and snow stick. Not sure if I will keep vines or not.
- Player-built structures are never felled.
Physics
- Mass, centre of mass and inertia are computed from every block in the tree.
- Trees tip over the edge of their stump, crash through other trees' leaves, and roll to rest.
- A hard enough impact snaps the trunk in two, and the far half flies off on its own.
- Resting trees go to sleep and cost next to nothing until something disturbs them.
- Digging out the ground under a fallen trunk drops it again.
Harvesting
- Behaves the same as normal, but inside a physics space.
- Strip fallen logs with an axe (modded logs included).
- Leaves left without a log decay naturally over time.
Collisions
- Fallen trees are solid: stand on them, walk along them, and climb up a sloping trunk.
- Steep trunks are walls, so you slide off instead of scaling them.
- Ride a tree as it falls, rolls or floats, carried with the spot under your feet.
- Sneaking stops at the edge of a trunk, just like a block.
Water and Weight
- Logs float. A fallen tree floats and bobs when you jump on it.
- Your weight presses a floating log down where you stand.
Fire
- Fire on a tree is real vanilla fire.
- Fire ages, spreads, goes through logs and burns out just like vanilla.
What interacts?
- Rain and snow stop on fallen trees, and the ground beneath stays dry and shaded.
- Arrows, tridents and snowballs hit and interact with them.
- Explosions shove trees away and blow blocks off them.
- A log falling on your head hurts. You can die from it.
- Smooth lighting; shaded like real blocks.
Configuration
Almost everything can be tuned:
| Setting | Controls |
|---|---|
| Felling | Axe requirement, sneak to chop normally, tree size limits |
| Physics | Gravity, tipping speed, wood densities, snap threshold |
| Water | Buoyancy, current speed, landing push, rider weight |
| Damage | Crush damage, explosions, fire |
| Client | Impact dust amount and colour, fire smoke, leaf culling |
Common settings live in config/felled-common.toml.
Client settings live in config/felled-client.toml.
Credits
- Inspired by Monad-Modding's Tree Physics, used as a design reference from videos I saw. No code was copied.
- Sounds are CC0 recordings by Department64/AntumDeluge, kheetor, rubberduck and qubodup (OpenGameArt).
Report bugs or join for fun in the Zarra Studios Discord here: Discord
A mod developed by Zarra Studios.
Please report bugs to the Discord or GitHub.
Code will be viewable and is requestable (Custom License).

