feimamovemod-forge-1.20.1-1.0.1.jar
Curse Maven Snippet
What's new
Added
- Dive now consumes stamina, with configurable start cost and per-tick cost.
- Peek now consumes stamina while held, and exits automatically when stamina runs out.
- Added a "last-pressed peek key wins" option controlled by
lastPressWins, so holding both peek keys keeps the most recently pressed direction. - 飞扑现在消耗耐力,启动消耗与每 tick 消耗可配置。
- 探头现在按住时持续消耗耐力,耐力耗尽自动退出。
- 新增"后按下的探头键生效"配置项
lastPressWins,同时按住左右探头键时以最近按下的方向为准。
Fixed
- Fixed incompatibility with TaCZ third-person animations after dropping the PlayerAnimator dependency, and improved animation compatibility with other mods as well.
- Fixed dive pushing the player forward after the server rejected the client's prediction.
- Fixed a slow memory leak caused by players leaving the game while sliding.
- 修复了脱离 PlayerAnimator 之后,对于 TaCZ 的第三人称动画不兼容的问题,并且对于其他模组的动画兼容性也增强了。
- 修复了飞扑被服务端拒绝后客户端仍被推出一段距离的问题。
- 修复了玩家滑铲中途退出游戏导致的内存缓慢增长。
Changed
- Removed air dive.
- Stamina options moved to a top-level category, split into slide, dive and peek sub-sections.
- General toggles moved from the general category to the top level.
- 移除空中飞扑。
- 耐力选项提升为顶层分类,并按滑铲、飞扑、探头拆分。
- 通用开关移出 general 分类,放到最外侧。
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