feimamovemod-forge-1.20.1-1.0.0-beta-3.jar
Curse Maven Snippet
What's new
Added
- Added config option for peek hitbox height while crouching.
- Added config option for peek hitbox lateral offset, mirrored automatically for left/right peek.
- 新增蹲下时的探头碰撞箱高度配置项。
- 新增探头碰撞箱横向偏移配置项,左右探头自动镜像。
Fixed
- Fixed server-side projectile hitbox not applying the peek offset.
- Fixed missing canRiderInteract check in projectile hit detection.
- Fixed config translation keys not matching the language files.
- Fixed projectile pick radius being hardcoded to 0.3.
- Fixed animation layer cast that could crash the game.
- Fixed animation state not cleared for players leaving the world.
- Fixed duplicate cleanup on player clone.
- 修复服务端弹射物命中盒未应用探头偏移。
- 修复弹射物命中判定缺少 canRiderInteract 判断。
- 修复配置翻译键与语言文件不匹配。
- 修复弹射物命中半径被硬编码为 0.3。
- 修复动画层强制转换可能导致崩溃。
- 修复离场玩家的动画状态未清理。
- 修复玩家死亡重生时重复清理。
Changed
- Changed peek hitbox into a rotated oblique box matching the tilted body volume.
- Changed peek visual to rotate the entire player model.
- Changed peek hit detection to use immediate geometry instead of render interpolation data.
- Changed peek smoothing data to refresh immediately on direction change.
- 探头碰撞箱改为与身体倾斜一致的旋转斜长方体。
- 探头视觉改为整个玩家模型一起旋转。
- 探头命中检测改用即时几何,不再依赖渲染插值数据。
- 探头方向切换时立即刷新平滑数据。
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

