Fear Mimic

Experimental
Fear Mimic adds unsettling, player-like entities to Minecraft that behave almost exactly like real players… until you notice something is off.

File Details

Fear Mimic

  • B
  • Jan 29, 2026
  • 23.33 KB
  • 7
  • 1.20.1
  • Forge

File Name

fearmimic-1.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fear-mimic-1447829:7544295")
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FearMimic — v1.2.0 (Minecraft 1.20.1, Forge 47.x)

🚨 Major Feature Update — Player-Like Behavior Framework

FearMimic now lays the foundation for fully player-like mimics, designed for horror, survival, and multiplayer servers. This release focuses on stability, configurability, and realistic visuals.


✨ New Features

  • Player model renderer

    • Mimics use the full player model

    • Correct armor rendering (no crashes)

    • Held items rendered properly

  • Skin & identity cloning

    • Mimics copy the target player’s skin

    • Shows the copied player’s username above the entity

  • Equipment syncing

    • Copies main-hand, off-hand, and armor from the target player

    • Sync interval is configurable

  • Config-driven behavior system

    • All advanced behaviors can be enabled/disabled via config

    • No rebuild required for behavior changes


⚙️ New Config Options (fearmimic-common.toml)

  • Enable/disable:

    • Equipment copying

    • Name tag visibility

    • Despawn when unseen

  • Adjustable:

    • Equipment sync interval

    • Detection range

    • Wander speed

  • Framework added for:

    • Combat behavior

    • Mining & block placement

    • Eating when low health


🧠 AI & Gameplay Improvements

  • Mimics can now:

    • Be targeted and attacked like a player

    • Wear and display armor correctly

    • Hold and visibly swing items

  • Horror-style behavior retained:

    • Flees when seen

    • Despawns when left alone (optional)


🛠 Fixes

  • Fixed multiple client-side renderer crashes

  • Fixed PlayerModel armor layer crash (Can't find part ear)

  • Fixed invalid Java code generation from previous versions

  • Improved multiplayer stability

  • Improved entity persistence and save/load behavior


⚠️ Notes

  • This release focuses on stability and framework

  • Advanced player-like actions (mining speed logic, eating AI, combat decisions) will be expanded in upcoming v1.2.x updates

  • Fully compatible with singleplayer and multiplayer


🔜 Planned Next

  • Tool-based mining speed

  • Player-style block placement

  • Eating food when health is low

  • Optional combat / self-defense logic

  • More human-like idle behavior (jumping, crouching, looking around)