File Details
Fear Mimic
- B
- Jan 29, 2026
- 23.33 KB
- 7
- 1.20.1
- Forge
File Name
fearmimic-1.2.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
FearMimic — v1.2.0 (Minecraft 1.20.1, Forge 47.x)
🚨 Major Feature Update — Player-Like Behavior Framework
FearMimic now lays the foundation for fully player-like mimics, designed for horror, survival, and multiplayer servers. This release focuses on stability, configurability, and realistic visuals.
✨ New Features
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Player model renderer
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Mimics use the full player model
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Correct armor rendering (no crashes)
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Held items rendered properly
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Skin & identity cloning
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Mimics copy the target player’s skin
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Shows the copied player’s username above the entity
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Equipment syncing
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Copies main-hand, off-hand, and armor from the target player
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Sync interval is configurable
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Config-driven behavior system
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All advanced behaviors can be enabled/disabled via config
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No rebuild required for behavior changes
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⚙️ New Config Options (fearmimic-common.toml)
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Enable/disable:
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Equipment copying
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Name tag visibility
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Despawn when unseen
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Adjustable:
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Equipment sync interval
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Detection range
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Wander speed
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Framework added for:
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Combat behavior
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Mining & block placement
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Eating when low health
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🧠 AI & Gameplay Improvements
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Mimics can now:
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Be targeted and attacked like a player
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Wear and display armor correctly
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Hold and visibly swing items
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Horror-style behavior retained:
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Flees when seen
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Despawns when left alone (optional)
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🛠 Fixes
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Fixed multiple client-side renderer crashes
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Fixed
PlayerModelarmor layer crash (Can't find part ear) -
Fixed invalid Java code generation from previous versions
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Improved multiplayer stability
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Improved entity persistence and save/load behavior
⚠️ Notes
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This release focuses on stability and framework
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Advanced player-like actions (mining speed logic, eating AI, combat decisions) will be expanded in upcoming v1.2.x updates
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Fully compatible with singleplayer and multiplayer
🔜 Planned Next
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Tool-based mining speed
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Player-style block placement
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Eating food when health is low
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Optional combat / self-defense logic
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More human-like idle behavior (jumping, crouching, looking around)