About
Based on FastFurnace by Shadows, ported to Fabric
This mod does a few things relating to the vanilla furnace, blast furnace, and smoker so that they run faster during their update method, improving TPS.
Similar to FastWorkbench, it caches the last recipe used, and checks this recipe first before re-scanning the entire registry. This is significantly faster due to the vanilla furnace scanning the entire furnace registry each tick, which may be fine for vanilla, but in a modded environment, gets very large very quickly.
The vanilla furnace does a very stupid thing when querying burn times, it gets the burntime of a fuel from a static method that recreates the entire map before returning it. This mod caches the fuel to burntime map so that it's only recreated when datapacks are reloaded, which saves some additional cpu time, especially with large numbers of furnaces.
Additionally, the mod fixes a bug in serialization of the furnace, which would cause burn times above 32767 to be ignored during saving (as the burn time was cast to a short even through an int was written).
These changes apply to the Furnace, Blast Furnace, and Smoker. Mods should follow the same practices that this mod does in order to ensure fewer loops over the smelting list.
Requires Fabric Loader and Fabric API.
Note: This mod does NOT increase smelting speed!
Is this mod still compatible with 1.16.5? If so could you add the tag for it so that CurseForge client users can find and add the mod to their packs?
Pretty good mod, It will fix this issue. https://github.com/FabricMC/fabric/pull/1108 This issue will be close soon, I think. But I need this now
Gostaria pra versão 1.12.2 ... que pena.
you should update the description
Quick question, does a mod like Sodium/Lithium do what your mod does or cause errors to occur? (I'd assume no on the second question but I'd like to know the first one.)
In reply to SirBucketMan:
Sodium does not affect it at all and lithium does not optimize either the crafting table or furnace so they're safe to run together.
In reply to tfarecnim:
ty for the quick response! Glad to know!
Crashes my 1.16.1 server on launch
https://gist.github.com/BuyMyMojo/d303ec10432a91d4239e6f13503bd3ff
In reply to BuyMyMojo:
well that was fun, fixed
Please update this mod and FastBench for 1.16.1
Is there any benefit when it is only installed on server or client side?
Does it need to be on both sides?
In reply to noobchester:
It runs on the logical server only, having it clientside while on a dedicated server does nothing.
Crashes. Fix or remove.
In reply to EnderSlime_123:
Hey asshat, I've seen you post this on more than one mod. Here's a novel idea. Post a fucking crash log. Report the issue in a useful and constructive way. Or, if you're incapable of doing that, shut the fuck up and stop being rude to people who make mods as a hobby and give them freely to the community.
I bet whatever is causing your crash isn't even related to this mod. You're probably just a brainlet that stuck a bunch of mods together without any consideration for mod interactions or incompatibilities, and now you're going to every mod page demanding fixes or "removal". How about remove yourself from this website and take your shitty attitude with you, cunt.
Unable to launch the game on 20w13b
crash log on github
In reply to noobchester:
there are no plans to fix until 1.16 sees a full release.
In reply to noobchester:
It should work, haven't had the time to check.