Description
Farming Expansion
A complete farming overhaul for Fabric — seasons, crop quality, irrigation, and greenhouses, without losing the vanilla feel.
Farming Expansion turns Minecraft's farming loop into a real system with consequences and rewards, instead of just clicking hoes and watching crops tick upward.
🍂 Seasons
Four real seasons — Spring, Summer, Autumn, Winter — cycle automatically over a configurable number of in-game days and persist across restarts. Each season shifts crop growth speed: thrive in Spring and Summer, hold steady in Autumn, slow down (or go dormant) in Winter — unless you've built a Greenhouse.
🌾 Crop Quality
Every harvest of wheat, carrots, potatoes, beetroot, melons, or pumpkins can come back Poor, Normal, Good, Excellent, or Perfect — shown right in the tooltip and reflected in your yield. Quality isn't random: irrigated soil, fertilizer, greenhouse protection, and a favorable season all genuinely shift the odds in your favor.
💧 Irrigation
Run a real water network: Water Tank → Irrigation Pump → Irrigation Pipe → Sprinkler. Sprinklers automatically hydrate farmland in a radius around them, using water pulled through your pipe network — no more standing water blocks scattered across every field.
🏡 Greenhouses
Place a Greenhouse Controller to protect the farmland around it — boosted growth, better quality odds, and immunity from winter's slowdown.
🛠️ New Equipment
Watering Can — instant manual hydration, refillable
Reinforced Hoe — tills a 3×3 area in one swing
Basic & Advanced Fertilizer — boosts growth and quality, craftable by hand or automated through the Fertilizer Station
Seed Planter — plant a cluster of crops at once
Harvesting Tool — harvest and auto-replant in a single click
⚙️ Built Right
Fully server-authoritative, safe for multiplayer, and config-driven — season length, growth modifiers, irrigation range, quality odds, and more are all tunable by the server owner. No client-side tricks, no world-scanning performance hits.
More versions coming soon!


