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Fantasy Feudalism - Mercenaries

Hirable mercenaries, implemented cohesively into your existing world.
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fantasyfeudalism-mercenaries-1.15.8.jar

File namefantasyfeudalism-mercenaries-1.15.8.jar
Uploader
itsrileynjitsrileynj
Uploaded
Oct 23, 2026
Downloads
26
Size
712.6 KB
Mod Loaders
NeoForge
File ID
9295143
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fantasy-feudalism-mercenaries-1756953:9295143"

Learn more about Curse Maven

What's new

Fantasy Feudalism: Mercenaries — 1.15.8

Fixes

  • Fixed guard supply visits interrupting villagers’ normal work or escape routes.
  • Villagers now cancel outdated deliveries when threatened or when their profession changes.
  • Villagers with AI disabled no longer give supplies or drink potions automatically.
  • Fixed librarians retaining conversation tasks after a guard unloads.
  • Creative players can now remove or replace guard armor with Curse of Binding. Survival restrictions still apply.
  • Morning gifts continue working correctly after sleeping or advancing to a new day.

Performance

  • Reduced repeated pathfinding attempts when villagers cannot reach a guard.
  • Limited how many nearby entities a guard checks when moving out of a firing lane.
  • Spread searches across ticks to reduce sudden bursts of work.
  • Reduced unnecessary inventory setup when ordinary pillagers reload.

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