fantasyfeudalism-mercenaries-1.15.8.jar
Curse Maven Snippet
What's new
Fantasy Feudalism: Mercenaries — 1.15.8
Fixes
- Fixed guard supply visits interrupting villagers’ normal work or escape routes.
- Villagers now cancel outdated deliveries when threatened or when their profession changes.
- Villagers with AI disabled no longer give supplies or drink potions automatically.
- Fixed librarians retaining conversation tasks after a guard unloads.
- Creative players can now remove or replace guard armor with Curse of Binding. Survival restrictions still apply.
- Morning gifts continue working correctly after sleeping or advancing to a new day.
Performance
- Reduced repeated pathfinding attempts when villagers cannot reach a guard.
- Limited how many nearby entities a guard checks when moving out of a firing lane.
- Spread searches across ticks to reduce sudden bursts of work.
- Reduced unnecessary inventory setup when ordinary pillagers reload.
This mod has no additional files

