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Fantasy Creature Collector

Collect all sorts of magical creatures in the world of Crallusion!
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Description


Have any suggestion? Want to report a bug? We have a Discord server! You can join and ask anything you want!


Introduction

 

This mod got cancelled long ago. If you want to see a more polished project with passion put into it, please click here. The mod is called Projekt Kraft.

 

This is a mod that aims to add a lot of magical creatures to the magical world of Crallusion! You can catch them, train them, breed them, and even ranch them! Take care of your creatures as if they were your best friends! There is an End-Game and lore behind this project. If you're interested on discussing about theories of it, you can join our Discord server!

 

I highly recommend using Just Enough Items.

 

Wanna listen to the official soundtrack of this mod? You can take a listen by click here!

 

Elemental chart

 

 

Immunities chart

 

Elemental gimmicks

Normal: No gimmick.

Water: can place water in the place of the enemy. When an Ice type hits a Water type, the Water type creature becomes paralyzed. Water types are immune to drowning damage.

War: No gimmick.

Earth: When hurt, they can place stone pillars around.

Poison: Can poison enemies when hitting them. Poison types are immune to poison.

Magic: Can make enemies float for some seconds.

Light: Can make enemies glow for some time. Wind types get set on fire when affected by Glowing.

Ice: Can paralyze Water types when hiting them.

Grass: Can gain regeneration each time they get hit. Fire types can set them on fire with a 100% chance.

Ghost: Can give "Ghost Touch" to enemies. Ghost Touch makes it so whoever is affected by it is slower and weaker. Ghost types are immune to Ghost Touch.

Fire: Have a chance of setting enemies on fire. 100% chance on Grass types. Fire types are immune to fire damage. Fire types get hurt when touching water.

Electric: When hiting enemies, they have a chance of gaining speed and jump boost.

Darkness: Have a chance of paralyzing enemies. Darkness creatures are immune to paralysis.

Bug: Have a chance of placing cobweb in the place of the enemy.

Wind: Most wind types can float around instead of being on the ground. When they are affected by the Glowing effect, they get set on fire.

Ancient: No gimmick.

Legend: Is strong against every type except Light and Ancient.

 

 
 
 
 
 
 
 
 
 

The Fantasy Creature Collector Team

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