Genshin Nature 1.5.0, running on Minecraft 1.21.1 (NeoForge 21.1.232).
ONLY ON BETA
This is a port of Genshin Nature by fapdos team, published with their permission. All the content — the mobs, the builds, the art, the systems — is theirs. I only moved it forward eight Minecraft versions and fixed what broke on the way.
Original mod: LINK TO THE ORIGINAL PAGE
What this is
Genshin Impact enemies and plants in Minecraft: Hilichurls and their camps, Slimes of every element, Regisvines, Hypostases, Abyss Mages, crystalflies, fishing, artifacts, Visions, custom enchantments. 435 entities, 188 structures, 555 recipes.
What changed in the port
Nothing was added and nothing was removed. The 1.16.5 → 1.21.1 jump breaks a lot silently, and the work was finding and repairing that. The things you would actually have noticed:
- Every mob renders with its own model again. In the raw conversion, 402 of 406 renderers had silently fallen back to the default player model — every creature in the mod looked like Steve. The build was green the whole time.
- Rimeworn fragments drop again. They were gated behind a biome tag that no longer exists in 1.21, so the check was always false and the drop never fired. Same tag broke the Mitachurl shield-regeneration branch.
- Mobs spawn where they belong. The converter silently mapped every removed 1.16.5 biome onto
plains, which had 126 entities — deep-ocean fish, desert mobs, forest mobs — also spawning in plains. Cryo mobs got their snowy mountain biomes back. - Structure spawners work. 77 spawners across 32 structures were still in the pre-1.18 NBT format and were being rejected.
- All 11 custom enchantments work and are obtainable, at the enchanting table, from loot and from villagers, exactly as the original declared them.
- Missing textures and broken block models fixed, plus a lighter jar (about 200 KB of dead 1.16.5 datapack files removed).
Everything above was verified in game, not just compiled.
Known issues
Both of these are original behaviour, not caused by the port. They are being discussed with the authors.
/locatedoes not find the mod's structures. They are generated as worldgen features rather than as Minecraft structures, so there is nothing in the structure registry to look up. This has never worked, on any version.- Large structures can generate incomplete. 44 of the 145 templates are wider than a chunk, and a feature is not allowed to write that far. Depending on the order you explore in, part of a build can be dropped. Villages and the bigger arenas are the ones affected.
- A lot of plush have a black texture. some block have black texture
- Structure have problem generation on the world due to the portage
- some mobs can spawn a lot of entity and lagging the game if they take small damage (like taking damage inside block)
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.232 or later
- No other dependencies
Credits
- The fapdos team — the entire mod: design, models, textures, systems
- Mihoyo — original Genshin Impact designs
furorianXei— 1.21.1 port only
License
This is an authorized port of Genshin Nature, published with permission from fapdos, the original developer.
License: All Rights Reserved. Redistribution and reuploading are not permitted without permission.
More picture and update coming soon
Reporting problems
Please say which version you are on and attach logs/latest.log. If it is a crash, the file in crash-reports/ is what I need.
Worth knowing before you report: this port guarantees that nothing crashes and that every reference resolves. It does not guarantee that every one of the mod's 1086 procedures still behaves the way its authors intended — that needs players who know the mod. If a boss feels wrong, a recipe gives the wrong amount, or a quest does not chain properly, that is exactly the kind of report I cannot generate myself and would be glad to get.