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Fallout: Power armor

Mod that adds power armor

File Details

power_armor-1.12.2-1.0.7

  • B
  • Dec 27, 2024
  • 15.07 MB
  • 235
  • 1.12.2
  • Forge

File Name

power_armor-1.12.2-1.0.7.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fallout-power-armor-1131896:6028270")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Fixed the bounding box of broken X-02 power armor elements.

  • Improved the logic of exiting the armor.

  • Fixed an issue where the player was invisible after exiting the X-01 power armor with the Jetpack upgrade installed.

  • Improved the logic of the update tick station procedure.

  • Now a more reliable method is used to prohibit the player from putting on power armor manually, which avoids many duplication errors.

  • Now the exoskeleton cannot be put on or removed manually.

  • Fixed a bug that caused the power Armor (block) to deviate by +1 in z or +1 in x, depending on whether the x or z coordinate was positive.

  • Now, with the game rule keepInventory = true, the power Armor will not be removed from the player upon his death.