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Faktocraft

A modern successor of IndustrialCraft 2, BuildCraft and Logistics Pipes, brought together into a single mod: electrical machines, power grids, item and fluid pipes, and logistics.
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faktocraft-26.3-0.0.2.jar

File namefaktocraft-26.3-0.0.2.jar
Uploader
pedrocmotapedrocmota
Uploaded
Oct 3, 2026
Downloads
78
Size
5.3 MB
Mod Loaders
NeoForge
File ID
9048391
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:faktocraft-1675352:9048391"

Learn more about Curse Maven

What's new

Faktocraft 26.3 - 0.0.2

Before you update

  • This version needs NeoForge 26.3.0.37-beta or newer. If you use JEI, update it to 31.8 or newer too, because older JEI no longer starts on the new NeoForge.
  • NeoForge now keeps the server settings file in the main config folder, shared by all worlds. A world can still have its own copy in its syncedconfig folder. Worlds that had their own settings in an earlier version get them copied there automatically the first time they open.

What changed

  • The quarry mines twice as fast without upgrades. With all overclockers installed it is exactly as fast as before. The forester is unchanged.
  • Crafting the Extractor now uses up the four treetaps instead of handing them back damaged. This works in the crafting table and in the request table.
  • Sulfuric acid hurts the moment you touch it. Coolant, oil and fuel still take a few seconds to act.
  • Iridium ore gives off a faint light, so it is easier to spot in dark caves.
  • Electric armor (nano, quantum, night vision goggles) no longer appears in the enchanting table with nothing to offer.
  • Big bases should run lighter. Energy networks, logistics, status monitors and machine updates do less work, with no change in how they behave.

Fixed

  • Hazmat suit pieces were invisible in the inventory.
  • The glowing specks on iridium ore looked faded.
  • Bronze armor could not be enchanted. It can again, as in 1.20.1.
  • Bronze tools and armor could not be repaired with bronze ingots in the anvil.
  • Medium and large coolant cells came out of the crafting table empty.
  • A hopper under a quarry or forester could make items disappear from it.
  • Hoppers and pipes could fill slots meant for a single item, such as a whole stack of fuel rods in one reactor slot.
  • Coal and other fuels bounced back when placed in the generator, iron furnace or coal alloy smelter, then showed up a moment later.
  • The extruder forgot its selected recipe after a /reload.
  • The status monitor showed vanilla furnaces as always off and at 0%.
  • Logistics filters by tag made in 1.20.1 stopped matching anything. They are converted automatically now.
  • Fluid cells and batteries brought from 1.20.1 did not stack with new ones, and some recipes refused them. They update themselves once they are in your inventory.
  • With JEI or REI, clicking the arrow of an empty recipe pipe opens the machine recipe list again.
  • Filling a bucket or cell from a tank plays the pickup sound again. If your inventory is full, the item drops at your feet instead of flying forward.

Known

  • REI is still in beta for 26.3 and prints errors about vanilla potion recipes. Harmless and not caused by the mod.
  • The hazmat suit and jetpacks cannot be enchanted yet, although they could in 1.20.1. The enchanting table shows a cost for them but offers nothing.