Faction Friction

A standalone factions and war system. Players can create custom factions, claim land, and launch targeted sieges on enemy territory to capture chunks. Features a full rank hierarchy, diplomacy, and a custom UI.
Faction Fiction 1.0.0B Territory Map showcase

Faction Fiction 1.0.0B Territory Map showcase

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Description

FACTION FRICTION

Geopolitical warfare & territory control

Rebranded from "Raided" + Note to users!
This is the standalone rewrite of the old RAIDED mod. I dropped the dependency on Open Parties and Claims to build a complete faction, claims, and war system from scratch. If you have Raided then update soon as raided will no longer get updates!

Progression

Three Tiers
Start as a Team, upgrade to a Colony, then establish a Country. Tiering up requires a configurable amount of time and members.
3-Letter Acronyms
Faction names auto-generate a 3-letter tag (e.g., "All The Lemon" becomes [ATL]) for chat and the tab list.
Custom Colors
Leaders pick a faction color on creation. It shows up on the chunk map, chat prefixes, and the UI.
Auto-Transfer
If the leader leaves or gets kicked, ownership passes to the next highest rank. If everyone leaves, it auto-disbands.

Claims & Protection

  • Absolute Protection: Claimed land blocks enemies from breaking/placing blocks, opening chests, using doors, pouring liquids, or throwing ender pearls inside.
  • Anti-Griefing: TNT, creepers, endermen, and modded bombs can't destroy blocks in your claims.
  • Plot System: Landlords can assign specific chunks to players as personal plots. Only the owner and can build there.
  • Auto-Borders: Leaders can pay diamonds to auto-generate walls around territory. It scans the surface, builds underwater, ignores plants, and won't charge you for blocks that are already generated.

Ranks

The Ladder: Creator → Leader → Co-Leader → Commander → Military → Landlord → Member.

Permissions: Landlords handle claiming. Commanders launch attacks. Leaders declare wars and set capitals.

Management: Invite, promote, demote, and kick players right from the UI.

War System

Justification: Leaders have to justify a war before attacking, which takes a configurable amount of days.

Targeted Sieges: Commanders attack specific chunk coordinates instead of just turning on global PvP. Prep phases give defenders time to show up.

Breaching: Attackers break a set number of blocks to breach. Capture pauses if defenders enter the chunk, and ticks down if attackers leave.

Capitals: Leaders set a 2x2 capital chunk. If an enemy captures any capital chunk, the war ends instantly and they take 25% of the loser's land.

UI & Comms

  • The Menu: Press 'F' to open a dark-mode UI with green hover glows. Panels resize automatically so nothing overflows.
  • War HUD: Active sieges show a HUD at the top of the screen with the current phase (Prep, Active, Capturing, Paused, Surrendering) and a live timer.
  • Chunk Map: Look at a 9x9 grid around you. Hover over chunks to see coords and who owns them.
  • Chat: Use /fc for private faction chat. You can also send encrypted messages straight to enemy leaders.
  • Login Alerts: If a war starts while you're offline, you get a [WAR LOG] catch-up message when you log back in.
  • In-Game Tutorial: Read a multi-page guide built directly into the UI to learn how the mod works.

Admin Commands

/ffadmin bypass - Toggle protection bypass.
/ffadmin disband <name> - Force disband a faction.
/ffadmin stopwar <name> - Force stop any active war or raid.
/ffadmin stats <name> - View faction tier, members, claims, and war status.
/ffadmin history <name> - View war statistics (kills, land gained/lost).

Compatibility & Bugs

Standalone mod. No need for Open Parties and Claims, FTB Teams, or FTB Chunks. (For modpacks with quests ftb teams is usable but will not have compatibility with this mod!)

If you find bugs or conflicts, drop them in the comments or join us on Discord: Uncool Labs

Copyright © 2026 Uncool Labs. All rights reserved.

The Faction Friction Team

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