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F3VS Arena: Endless Waves

Survive endless arena waves, defeat powerful enemies, earn legendary rewards, and rise as the champion in F3VS Arena: Endless Waves.
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f3vs_challenge_arena-0.4.1.jar

File namef3vs_challenge_arena-0.4.1.jar
Uploader
F3VSF3VS
Uploaded
Jul 2, 2026
Downloads
39
Size
266.9 KB
Mod Loaders
Forge
File ID
8355667
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:f3vs-arena-endless-waves-1592624:8355667")

Learn more about Curse Maven

What's new

# F3VS Arena: Endless Waves - Fallen Champion & Wave 100 Balance Update

## New Boss Encounter

### Added Fallen Champion
- Added a new special boss: Fallen Champion.
- Fallen Champion appears after clearing Wave 51 in Hard mode and above.
- After Wave 51 mobs are defeated, the player is restored before the duel:
  - Health is restored to full.
  - Weapons and armor are repaired.
- The run continues to Wave 52 after Fallen Champion is defeated.
- Fallen Champion has 400 HP.
- Fallen Champion uses a humanoid/player-like model.
- Fallen Champion can use a custom skin file:
  - `assets/f3vs_challenge_arena/textures/entity/fallen_champion.png`
- Fallen Champion is faster and more aggressive than normal mobs.
- Fallen Champion can teleport inside the arena.
- Teleporting now creates cosmetic lightning effects.

## Combat Improvements

### Pillager Fixes
- Fixed Pillagers spawning without weapons.
- Pillagers now receive Crossbows inside arena waves.
- Pillagers now properly target the arena player.
- Added extra checks to keep Pillagers aggressive during active arena runs.

### Skeleton Variants
- Skeletons now have more combat variety.
- Some Skeletons fight as melee enemies.
- Some Skeletons spawn with bows and shoot arrows.

### Enderman Hard Mode Spawns
- Endermen now start appearing in Hard mode and above from Wave 31.
- Increased Enderman presence slightly in Hard+ waves.

### Hard Mode Rebalance
- Hard mode is now more challenging than Normal.
- Increased enemy health, damage, and count in Hard mode.
- Reduced excessive high-wave speed scaling to avoid unfair instant deaths.
- Hard mode is intended to be difficult but still possible with proper gear and preparation.

## Wave 100 Balance

### Wave 100 Rebalanced
- Rebalanced Wave 100 so it remains difficult without feeling impossible.
- Reduced extreme enemy speed at Wave 100.
- Added safer speed caps for high-wave mobs.
- Reduced excessive boss health scaling.
- Wave 100 bosses are still dangerous, but no longer have absurd health values.

### Boss Health Caps
- Wither health in Wave 100 is now capped to a more reasonable value.
- Warden health in Wave 100 is capped.
- Ravager health in Wave 100 is capped.
- Other Wave 100 mobs and bosses now have safer health limits.

### Damage Caps
- Added damage caps for Wave 100 enemies.
- Players should no longer die instantly before being able to react.
- Wave 100 should now feel like a final challenge, not an unfair instant kill.

## Reward Changes

### Aqeeq Reward Rules Reworked
- Aqeeq weapons and armor are now only obtainable after completing all waves.
- Aqeeq gear no longer appears from Wave 75 or Wave 90 rewards.
- Aqeeq gear is now reserved for full Wave 100 completion.
- Custom rewards below Wave 100 will not allow Aqeeq weapons or armor.
- This makes Aqeeq items more valuable and meaningful.

### Preset Display Fix
- Fixed Normal mode showing Aqeeq ON even though Aqeeq rewards were effectively disabled.
- Normal mode now correctly displays Aqeeq OFF.
- Easy and Loot Run remain Aqeeq OFF.
- Hard mode and above can show Aqeeq ON, but Aqeeq gear still only comes from full Wave 100 completion.

## Arena Protection

### Expanded Arena Protection
- Arena protection now extends 2 blocks outside the selected arena area.
- This gives safer protection around walls, floors, ceilings, and borders.
- Protection now better prevents:
  - Block breaking
  - Block placing
  - Explosion damage
  - Fire
  - Soul fire
  - Lava
- This makes protected arenas safer for multiplayer servers.

## Spawn Improvements

### Safer Random Spawning
- Improved random mob spawning when no Spawn Markers are placed.
- Random spawns now try to appear at least 2 blocks inside the arena borders.
- Spawn checks now require:
  - Solid block below the mob.
  - Air at foot level.
  - Air at head level.
- This reduces mobs spawning:
  - Inside walls
  - Under the floor
  - On top of roofs
  - Stuck between blocks
  - Too close to arena edges

## Mob Cleanup Fixes

### Vex Cleanup Fix
- Fixed Vex mobs remaining after an arena run ends.
- Vex mobs spawned during arena waves are now tagged as arena mobs.
- Only arena-related Vex mobs are removed after the run.
- Normal Vex mobs outside the arena are not affected.

### Zombified Piglin Cleanup Fix
- Fixed Zombified Piglins remaining after an arena run ends.
- Zombified Piglins inside active arena waves are now tagged properly.
- Only arena-related Zombified Piglins are removed after the run.
- Normal Zombified Piglins outside the arena are not affected.

### Safer Mob Cleanup
- Arena cleanup now only removes mobs tagged as arena mobs.
- This prevents unrelated nearby mobs from being deleted.
- Cleanup behavior is now safer for survival worlds and servers.

## Loot Fixes

### External Mod Drop Cleanup
- Improved cleanup for unwanted mob drops inside the arena.
- Arena mobs should no longer drop unwanted items from other mods when Mob Loot is disabled.
- This helps prevent items like Chitin or other external mod drops from appearing unless arena loot is enabled.

## Notes

This update focuses on making Hard mode and Wave 100 more fair, improving boss gameplay, fixing leftover mobs, and making Aqeeq gear feel truly valuable.

Hard mode should now feel challenging and rewarding without being impossible.
Wave 100 should remain a serious final challenge, but players should now have a fair chance to react, fight, and win.

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