1.21.1-neoforge-Eye of the Storm Plus-0.4
Curse Maven Snippet
What's new
0.4
新增
- 节段共用无敌帧(
sharedInvulnerability,默认开启;sharedInvulnerabilityTicks,默认 10 tick):同一控制器下的节段按攻击者共用一份无敌帧,同一攻击者的横扫、爆炸等范围攻击同时打中多节只结算一次;窗口期内只有更高的伤害才会结算差值。不同攻击者互不影响,/kill、虚空等无视无敌的伤害不受影响。 - 独立无敌帧(
independentInvulnerabilityTicks,默认 0 即关闭):开启后,某攻击者的伤害结算后,该攻击者在设定时间内对任意节段的后续伤害一律无效,不比较伤害高低,可限制清空无敌时间、带 bypasses_cooldown 标签等无视无敌帧的伤害。不同攻击者互不影响,/kill 与虚空伤害不受限制。
修复
- 同步 1.20.1 版 0.3 的修复:Deep Aether 原版风暴之眼攻击 AI 在伤害处理期间失去目标后,继续施加击退而触发空指针崩溃的问题。
Added
- Shared segment invulnerability (
sharedInvulnerability, on by default;sharedInvulnerabilityTicks, default 10 ticks): segments of the same controller share one invulnerability window per attacker, so sweeps, explosions and other area attacks hitting many segments at once only count once. Within the window only a higher hit deals the difference. Different attackers do not affect each other; /kill, void and other invulnerability-bypassing damage are unaffected. - Independent invulnerability (
independentInvulnerabilityTicks, default 0 = off): once an attacker's hit lands, all further damage from that attacker to any segment is ignored for the configured time regardless of amount, limiting damage that ignores i-frames (resetting invulnerability time, bypasses_cooldown, etc.). Different attackers do not affect each other; /kill and void damage are never blocked.
Fixes
- Ported the 0.3 fix from 1.20.1: prevented a null-pointer crash in Deep Aether's original Eye of the Storm attack AI when its target is cleared during damage handling, immediately before knockback.
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