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Eye of the Storm Plus

Enhances Deep Aether's Eye of the Storm boss with three combat phases, new attacks, wind hazards, and dramatic effects.
hp12138 | Eye of the Storm Plus
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Eye of the Storm Plus

Eye of the Storm Plus is an addon that strengthens Deep Aether's Eye of the Storm boss with three combat phases, ten combat skills, a phase-transition roar, and additional wind effects. The encounter combines charging attacks, projectiles, delayed hazards, and arena pressure.

Requires Deep Aether and The Aether. This addon enhances the existing boss.

A storm that grows stronger

With the default configuration, phase two begins at 60% health and phase three at 25% health. Later phases shorten the time between skills and strengthen selected attacks with extra projectiles, additional strikes, or shorter hazard delays. The final phase also increases movement speed. Health, attack damage, phase thresholds, and skill parameters can be adjusted through configuration. Skill damage scales from the boss's attack damage and the corresponding skill multiplier.

Skills and what they look like

  • Sky Rend: Charges up, marks a straight danger line on the ground, and rushes through it at high speed. Later phases leave a wind trail and turbulence behind the charge.
  • Chain Bite: Closes in, draws its neck back, and lunges forward with repeated bites. Phase three adds another bite to the chain.
  • Shatter Crystal: Cloud and snowflake particles gather around its mouth before it fires wind-crystal projectiles. Impacts split into smaller shards, with more projectiles or fragments in later phases.
  • Gale Coil: Circles to form a wind wall, pulls nearby players inward, and tightens the coil before a central burst. Ground warning circles, a wind column, shockwaves, and screen shake communicate the attack.
  • Crescent Blade: Launches a fan of low-flying crescent wind blades that return like boomerangs. Both the outward and return paths can hit. Later phases add another volley and more blades.
  • Serpent Trail: Sweeps through the target area in a low S-shaped path and leaves delayed explosion nodes behind it. Clouds, electric sparks, and wind-column effects mark the trail; phase three reduces the detonation delay.
  • Scale Rain: Raises its body and marks impact points near players across several waves. Falling scale-like shards strike those locations and burst on impact.
  • Inhale — phase two onward: Creates a cone-shaped wind field that continuously draws players in, then releases a damaging wind blast that pushes them away.
  • Shed Tornado — phase two onward: Shakes scales from its tail and creates tornadoes that pursue players. More tornadoes appear in phase three.
  • Storm Collapse — phase three ultimate: Spirals around the storm eye to build a tall wind column while pulling players toward the center. It then dives from above and detonates at the center. Damage is greater closer to the impact, accompanied by explosion particles, shockwaves, and screen shake.
  • Roar — phase transition: Announces a new phase with a roar, an expanding ring-shaped shockwave, knockback, and screen shake.

Watch the ground warnings, projectile paths, and wind effects: positioning and timing become increasingly important as the fight progresses.


中文介绍

Eye of the Storm Plus 是 Deep Aether 的 Boss 强化附属模组,为风暴之眼(狂瞳龙卷)加入三阶段战斗、10 个战斗技能、转阶段怒吼及额外风暴特效,让战斗包含冲锋、弹幕、延迟危险区和持续的场地压迫。

需要安装 Deep Aether(深入天境)与 The Aether(天境)。 本模组强化原有 Boss。

多阶段强化

默认在 60% 血量进入第二阶段,25% 血量进入第三阶段。随着阶段推进,技能间隔缩短,部分攻击增加弹体、连击次数或缩短危险区爆发延迟;第三阶段还会提高移动速度。生命、攻击力、阶段阈值及技能参数均可通过配置调整,技能伤害按 Boss 基础攻击力乘对应倍率计算。

新技能及表现形式

  • 破空俯冲: 蓄力后锁定直线路径,地面先出现危险预警线,随后高速贯穿。高阶段会留下风之尾迹与乱流。
  • 连环噬咬: 逼近目标、缩颈蓄力,再连续弹射咬击;第三阶段追加一次噬咬。
  • 风晶裂弹: 口部聚集云雾与雪花状风晶粒子,发射命中后分裂的晶体弹。高阶段增加弹体或碎片数量。
  • 缠风绞环: 盘绕形成风墙,将玩家向内牵引并收紧包围,最后在中心爆发。伴随地面危险圈、风柱、冲击波和镜头震动。
  • 回旋风刃: 扇形射出贴地飞行的月牙风刃,飞出和返回都能命中;高阶段增加发射轮数与风刃数量。
  • 蛇行雷痕: 低空沿 S 形轨迹掠过目标区域,沿途留下延迟爆发节点,以云雾、电火花和风柱表现轨迹;第三阶段缩短引爆延迟。
  • 逆鳞风雨: 抬身后在玩家附近分批标记落点,尖鳞状碎片从空中落下并在着地时爆发。
  • 吞风吐息(第二阶段起): 展开扇形风场持续吸引玩家,随后吐出风波,造成伤害并将目标推开。
  • 蜕鳞旋风(第二阶段起): 抖落尾鳞,生成追踪玩家的旋风;第三阶段增加旋风数量。
  • 风暴坍缩(第三阶段大招): 围绕风眼盘旋形成高耸风柱,将玩家向中心牵引,随后从高空俯冲中心,引发爆炸、冲击波和镜头震动;距离中心越近,伤害越高。
  • 怒吼(转阶段): 以怒吼声、向外扩散的环形冲击波、击退和镜头震动宣告阶段变化。

留意地面预警、风刃往返路线与风场范围,随着战斗推进及时调整走位和躲避节奏。

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