Extra Rails adds five additional rails.
Updated Documentation
Locking Rail
The Locking Rail holds the cart on it in place until it receives a redstone signal at which point, it propels the Minecart in the direction it is facing.
Direction Rail
The Direction Rail acts like the Golden Rail but it only propels carts in the direction it is facing.
Teleporting Rail
The Teleporting Rail teleports Minecarts on it to the other teleporting rail it is connected to.
To link Teleporting Rails, open the GUI by right-clicking on them and use the 3 color selectors to pick a frequency for the rail. Do the same for the other Teleporting Rail and Minecarts will be able to teleport back and forth.
Note: If there are more than 2 Teleporting Rails on the same frequency, the destination may be random.
Other rails are listed on the new wiki.
1.16 pls
plsssssss 1.16
1.16 plsss
1.16.1 PLEASE
This is indeed an awesome mod, though the problems that others bring up are worth looking into. I'd love to use it, but I'll stay away until those bugs are fixed. The wooden rails are cool though, good for wooden roller coasters.
this mod is bugged: if i place rail and place second rail, visualy he dont connected , but logicaly connected! i think this caused by using facing for rails, because normal rails dont using block facing!!!
Using v1.3.0 I don't know if this is a visual glitch but the ender rails don't connect to other rails. Imgur
In reply to 3lemental:
1.12.2 fails totally for the teleporter rail in SMP when both sides aren't basically just a few chunks apart. No matter if I chunkload both sides, no matter if I make sure stuff enters at speed and the placement direction of the teleport rails is right - carts bounce between both sides infinitely.
You HAVE TO GIVE IT TIMEOUT as as it is now these rails are poop, mate ;)
If your mod has a dependency, then put somewhere that it does. I had no idea I needed your "shadowcore/shadowmc/shadowlib mc" until my server crashed when trying to boot.
In reply to Vinyly:
In reply to Forge_User_32161323:
This has not been updated since it's beta file 6 months ago. I would like to include it in my next modpack, but would like to see a final version before locking it in.
In reply to Boolyman:
In reply to shadowfactsmc:
I've been looking around and haven't found the answer to my question directly so I just wanna ask.
This just being rails, it should work well when used in combination of any of the other rail/cart mods out there right? I.e. Signals, RailCraft, or Steve's Carts...
It basically takes, cart on the rail and does what that particular rail does doesn't it?
In reply to XvSkItZvX:
In reply to shadowfactsmc:
In reply to XvSkItZvX:
In reply to shadowfactsmc: