Extra Alchemy

3,640,753 Downloads Last Updated: Jan 22, 2020 Game Version: Forge

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Mod Description

This mod aims to enlarge minecraft brewing system with more useful potions. To get the potions recipes in-game use a tool like JEI.

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If you enjoy (or not) this mod, please, spend a minute leaving a comment. Most developers pour their soul in their creations, and feedback is a huge mood and motivation booster. If you did try this mod, thank you!

Here you can find a quick explanation video for most of the effects

The potion glint removal has been moved to its own standalone mod: NoMoreGlowingPots


Different versions depend on different libraries. Select the file you want, and look at the bottom of the page, everything listed as a "Required dependency" will be necessary for that jar to work.
Last builds (0.4.0+) depend on Minerva Library

Potions and Recipes

Every single potion can be individually disabled in the config file.
All potions in this mod are brewed in the vanilla Brewing Stand with vanilla items and have the standard splash, lingering and arrow variants; some of them may also have redstone and glowstone enhancements.

Combining/Splitting Potions

I honestly love my Magnetism II potion, the only downside is that i have to constantly drink it. I fixed that. Combining any drinkable or vial potion in a 3x3 crafting grid with a slimeball in the center slot will allow you to craft a Mixed Potion with the effect of the combined potions while adding their duration together. For obvious reasons, mixing is only possible between identical potions, with the same duration and amplifier. Also note that modifing a mixed potion with gunpowder, dragon breath or arrows will not work. This option can be turned off in the config, but it will only remove the crafting recipe and JEI description, any existing mixed potion will still work as intended. It is also possible to split them, by surrounding one drinkable potion with glass bottles or a splash/vial potion with empty vials. To perform the split, take out from the crafting grid result slot the empty bottle/vial. Again, modifying them in a brewing stand won't work.

Brewing Stand Tweak

There are two kind of people in this world, those who like the blaze powder requirement for brewing stands, and those who don't. I belong to the latter. A config now allows brewing stands to be powered by a fire underneath, or really anything made of fire/lava material. It is kinda slow, but I feel like it is a good compromise for fuel, it makes so much more sense to me. Note that blaze powder will still work, this is just an alternative. The option can be turned off in the config.


Vials are my version of a stackable potion system. Craft a potion with an empty vial to get a vial of the potion, or right click an empty vial to fill with the first potion found in your inventory. Vials apply the effect on the player immediately and can be stacked up to 16. To craft an empty vial make the same recipe of a glass bottle in the bottom rows and put a flint in the top-center slot.

Potion Bag

The potion bag is a handy way to carry around your potions. You can store any type of drinkable brew inside, and select one type to have quick access to. To access the bag interface shift-right click the bag. Using a simple right click will administer the potion, or it will select the next available type when you run out of the selected one.

Potion Rings

The potion rings are a way to have a semi-persistent potion effect. Combine an empty ring with any vanilla whitelisted potion to get the corresponding ring.
The ring will then apply the potion over time to the wearer at the cost of XP, with higher level potions requiring exponentially more XP.
This feature can be disabled or configured through the config file, and you can add new potion types to the whitelist by adding them to the appropriate file generated in the config folder, one per line.
If you have Baubles installed, every ring will work in a ring slot! And in that case I highly suggest my other mod, Bring Me The Rings!, to add a few more native ring slots for every player to enjoy!

Modpack policy

Do whatever you want, really, as long as you don't redistribute this or make money out of it.
If you want to directly link to the file, please, do not link to a specific file but to the latest build. If you link to a specific file your users won't receive the proper updates and report bugs fixed ages ago. Please, don't do this.

At the current time, multiple websites are violating this policy, so if you downloaded the mod from them or you visualized their ad-gates, you are actively supporting this practice; please, try to access the files from the original source.
Just to mention a few that you should avoid:

  • minecraft-forum.net
  • 9minecraft.net
  • ign.com
  • 8minecraft.com
  • 9minecraft-mods.blogspot.it
  • minecraft-inside.ru

Read more here! (You can also download and install a browser plugin from this link, it will help you block malicious sites)

To-Do (In order of priority)

  • Updating to Latest Fabric
  • More languages! If you want to contribute with your language, open an issue here and post the pastebin of the translated en_US.lang file. Make sure you specify what language it is ;)

Bug Support

I won't offer support to anyone using an outdated version of this mod. (Experimental builds excluded) Anyone else, you can open a new issue on Github

Will you port to...?

  • 1.7.10: NO, it's old and it would be an unreasonable amount of work for something so old.
  • 1.8 through 1.11.2: No, they were transitioning versions, I won't port fixes nor features. Move to 1.12.2, most of the mods are available there too.
  • 1.6.4 and prior: NO, they have like what, 5 players left? I'm not gonna bother
  • 1.13.X: No, nobody uses that.
  • 1.15.X Forge: No!
  • 1.15.X Fabric: Yes! Don't ask for ETA!
  • 1.14.X: I'll just move to 1.15 at this point

Thanks to Vazkii and wiiv for kindly providing the textures for the potion effects! <3


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