exposure-space-neoforge-1.3.0.jar
Curse Maven Snippet
What's new
🔠1.3.0 "cool update" 😀😀ðŸ˜ðŸ¥€ðŸŽ‰
Events you can actually see
Every night-sky event now draws something. Raise the viewfinder (filter + lens, at night, same as the objects) or turn on Stellar View:
- Meteor Shower — streaks fanning out from a radiant all night, a few fireballs that flare up and leave a train. The radiant moves to a new spot every shower night.
- Aurora Storm — three curtains over one side of the horizon, rippling, green at the foot and violet at the top.
- Deep Sky Night — the Milky Way, from horizon to horizon, dark rift and all.
The Night Analyzer says when there's something up there. None of it changes what objects are up or what a photo matches, it's just light.
Datapacks
It's a sky block in the event json: meteors, aurora, milky_way, any mix, every field optional. Colours, rate, radiant, span, tilt — all in the guide. "sky": { "aurora": {} } is enough. Textures are white on transparent in textures/sky/ and can be swapped by a resource pack.
Performance
- Every object in the sky used to be its own draw call with its own texture. On an event night with luck x2.5 that was a couple of hundred per frame. The icons are now stitched into one atlas when the catalog syncs and the whole sky goes out in one call.
- Objects don't pop any more. Each one fades in and out (dusk, dawn, viewfinder up or down), and with Stellar View on, raising a camera whose lens sees a different set cross-fades between the two instead of blinking. The event sky fades with the layer.
Other
- New Cosmic Album icon. The old one looked like a folder.
Nothing in your world changes, studied entries keep their progress.
Requires Exposure and Architectury. Dedicated servers fine, same jar both sides.
This mod has no additional files


