Exposure: Space

Astrophotography expansion for Exposure. Discover 200 real celestial objects and build your own space catalog.
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exposure-space-neoforge-1.3.0.jar

File nameexposure-space-neoforge-1.3.0.jar
Uploader
TemnoTemno
Uploaded
Sep 13, 2026
Downloads
530
Size
642.8 KB
Mod Loaders
NeoForge
File ID
8871584
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:exposure-space-1580159:8871584"

Learn more about Curse Maven

What's new

🔭 1.3.0 "cool update" 😀😀😭🥀🎉

Events you can actually see

Every night-sky event now draws something. Raise the viewfinder (filter + lens, at night, same as the objects) or turn on Stellar View:

  • Meteor Shower — streaks fanning out from a radiant all night, a few fireballs that flare up and leave a train. The radiant moves to a new spot every shower night.
  • Aurora Storm — three curtains over one side of the horizon, rippling, green at the foot and violet at the top.
  • Deep Sky Night — the Milky Way, from horizon to horizon, dark rift and all.

The Night Analyzer says when there's something up there. None of it changes what objects are up or what a photo matches, it's just light.

Datapacks

It's a sky block in the event json: meteors, aurora, milky_way, any mix, every field optional. Colours, rate, radiant, span, tilt — all in the guide. "sky": { "aurora": {} } is enough. Textures are white on transparent in textures/sky/ and can be swapped by a resource pack.

Performance

  • Every object in the sky used to be its own draw call with its own texture. On an event night with luck x2.5 that was a couple of hundred per frame. The icons are now stitched into one atlas when the catalog syncs and the whole sky goes out in one call.
  • Objects don't pop any more. Each one fades in and out (dusk, dawn, viewfinder up or down), and with Stellar View on, raising a camera whose lens sees a different set cross-fades between the two instead of blinking. The event sky fades with the layer.

Other

  • New Cosmic Album icon. The old one looked like a folder.

Nothing in your world changes, studied entries keep their progress.

Requires Exposure and Architectury. Dedicated servers fine, same jar both sides.


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