exposure-space-neoforge-1.2.7.jar
Curse Maven Snippet
What's new
🔭 1.2.7 Performance fix
Smoother nights, and a catalog that pays properly.
Runs lighter now. The sky and the viewfinder used to redo the same work every frame — now they work it out once and share it. Same stars, same places, fewer frames spent thinking about it. The Analyzer and the Lightroom got the same treatment, so a busy server with several Analyzers going has a much easier time of it.
Rewards, retuned across all 256 objects. Payout now follows the lens you needed and the kind of thing you shot. Pulsars pay redstone, comets pay ice, probes pay the parts you'd build a probe out of, black holes pay obsidian and netherite. Diamonds moved up to the top two tiers where they belong, and anything slow to analyse or rarely in the sky pays a bonus on top.
Film comes back to you. Exposure film used to drop from six objects — it now drops from eighty-one, scaling from black-and-white up to high-sensitivity colour at Sculk tier. Your astrophotography habit should start funding itself.
Nothing in your world changes and no configs need touching. Objects sit exactly where they always did, and studied entries keep their progress.
Requires Exposure and Architectury API. Works on dedicated servers — install the same jar on both sides.
This mod has no additional files



