explorers_of_the_rift-1.25.0-fabric-1.21.1.jar
Curse Maven Snippet
What's new
1.25.0 – Marowak Dojos & fixes
NEW
- Marowak Dojo: 10 training dojos (Normal & Flying, Fire & Dark, Rock & Water, Electric & Steel, Ice & Ground, Fighting & Psychic, Poison & Bug, Grass, Dragon & Fairy, Ghost). 5 floors each, Pokémon of the dojo's types (by their main type) adapt to your level and get stronger every floor (they can't be recruited). Enter with no items; keep what you find even if you're defeated. Clear one to unlock the next and win a random Egg Move of its type.
- Marowak appears in every town.
- Mission compass: the action bar shows the distance and direction to your mission target.
- Compact HP bar (like your partner's) instead of rows of hearts.
- Mission Pokémon are now always spawned correctly (before, a random wild Pokémon could be picked, so targets were hard to find or missions completed on their own). Delivery targets and outlaws now glow.
- Mission Pokémon that die without being defeated (falling, drowning…) respawn instead of completing or failing the mission.
- Multiplayer: EXP, Poké and recruiting now go to whoever defeated the Pokémon, not the nearest player.
- Town and Village NPCs (Pelipper, Kecleon…) no longer turn hostile.
- Sea Pokémon are no longer hostile underwater (only naturally aggressive ones like Gyarados or Sharpedo).
- Shiny Pokémon stay shiny when you play as them, swap back, or recruit them.
- Explorer's Guide: long pages now continue on the next page instead of being cut off.
- A dungeon rescue target could show up again in a different dungeon.
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