A FABRIC Mod to slow down the armor progression game.
Required on both client & server.
Consider pairing this with my Expert Weapons mod which adds a more engaging method of crafting weapons & tools
1.2 Update - Netherite Added, Cost reduced on all armor recipes, feedback showed 96 was too harsh.
1.3 Update - just few minor fixes.
1.4 Update - Added mod compatibility for : Tech Reborn, Mythic Metals, Gobber2 ! (config to come next release)
1.5 Update - Fixed Gobber2 Armor Plate recipe (SORRY!), compressed textures
1.6 Update - Fixed Mythic Metals compat not working.
1.7 Update - Compatibility for Advanced Netherite, Aether Reborn, Better End, Better Nether, Botania, Copper Equipment, Dragon Loot, ValleyCraft
1.7.5 Update - Compatibility for Amethystequipment, Boneequipment, Dirtmonds
Its far too easy to obtain Iron armor on day 1, and within 2-3 days full diamond.
The mod adds a craft-able plate for each vanilla armor + compatible modded
This changes the requirement for a full set of armor to cost 48 rather than 24 of the respective material. (or 8 for smithing recipes)
For example
1 diamond plate = 4 diamonds
X _ X
_ _ _
X _ X
The diamond plate takes place of the diamond in the vanilla recipe (see below)
All plates can be converted back by placing in either player crafting square or crafting table.
Vanilla recipe unlock achievements all amended to suit.
ps. Thanks to Grend for helping me get started because i'm a noob!
Hey there, thanks for adding compatibility with dirtmonds
if you need anything feel free to contact me through discord at DMCPACKS#9619
I'm having an issue where plates for modded armors are in the game but the crafting recipes for said armors are still the original recipe, the plates have no use
In reply to duelistzeus:
please use - https://github.com/xanthian/expert_armor/issues
Textures aren't showing up for me for mythic metals plates, they are just black and purple squares. The functionality is working fine though.
In reply to colejackett:
Thanks for the report.
I've found the issue, its not all plates is it?
In reply to XanthianZ:
No, just the mythic metals ones. It seems like for some reason the textures aren't loading from the JAR, ill try extracting the resources and using it as a resource pack to see if that changes anything
In reply to colejackett:
ive uploaded a new version, please use that.
In reply to XanthianZ:
I hate to say it, but the textures still aren't loading for me. Are they working fine on your end?
If you want me to, I can also create a github issue for this.
In reply to colejackett:
works fine in test and with many other mods loaded, yes please if you could provide logs/screenshot and modlist would be appreciated.
In reply to XanthianZ:
I've submitted a github issue with logs and screenshot!
Question: does the increased cost in materials mean that they offer more or better armor stats? Like if an iron chest plate normally gives + 6 it would give a + 7 or something due to the increased cost/ because of the plates included in the crafting recipe.
In reply to wolf_blade97:
Nope, totally the same as vanilla. the aim of this is to make the game more difficult by making the armor take longer to obtain.
In reply to XanthianZ:
Not trying to hate on your mod concept, but purely adding more of the same materials and steps to crafting doesn't really increase difficulty, it just makes it more time consuming. In game design the term difficulty is generally used for things that increase challenge/ decrease the likelihood of success. Strip mining isn't challenging, so making me do more of it doesn't really change my chance of success.
In reply to Manos_Of_Fate:
That's fine.
I never stated it made it harder, just slows down progression.
If you have a better idea i'm happy to listen.
In reply to XanthianZ:
nerf armor durability to 1/10th of vanillas :Wesmart:
In reply to XanthianZ
what if in order to make a piece of metal armor, you first had to make the leather equivalent that would then be used in the recipe, then place the leather armor piece in the center and have it surrounded by 8 of the respective material, so it's like you're plating the leather armor with the stronger material?
This would require the player to make leather armor, which is usually completely ignored in regular gameplay. And it would also mean every piece of armor requires 8 ingots/diamonds to be made, further slowing down progression.
Great mod btw, I really like it and the expert weapons and tools mod, but if I were to improve on this one, that's how I'd do it.
Whether or not you make this for Forge, could you add Create compatibility? The press from that mod would be well suited for the plates in your mod.
In reply to Gantros:
Once Create comes out on Fabric, it's something I'll look in to.
is this gonna be on forge?
In reply to Jintenzo:
Possibly, if you know how feel free to PR it, as I've no idea on Forge code, this is my 1st Fabric mod (and its simple)