Expanded Weather2 Dynamics 1.0.3
Curse Maven Snippet
What's new
Changelog 1.0.3
Biggest update yet.
- Major stability fixes for Weather2 sync, custom payload disconnects, and tornado funnel crashes.
- Stronger Tree Physics compatibility: tornadoes now drag, lift, strip, and throw falling trees based on wind strength.
- Improved tornado windfield behavior, real-time wind/stage reporting, radar/forecaster tracking, and damage-path width handling.
- Added stronger severe-weather visuals including debris cloud improvements, stick debris, multi-vortex support, and better tornado immersion effects.
- Improved Weather Forecaster behavior: focuses on actual storms/tornadoes, removes waterspouts from the forecaster display, and keeps tornado data more accurate.
- WIP non-tornado weather systems: landspouts, dust devils, gustnadoes, squall-line behavior, flooding, and early hurricane groundwork are being expanded and tuned.
- Added survival-focused damage safety, wind resistance tuning, block pickup protections, and better handling for modded physics/block systems.
- Added recipe fixes, config cleanup, shader/transparency fixes, and performance safeguards for large storms.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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