expanded-enchantments-forge-0.7.1+26.1.2.jar
Curse Maven Snippet
What's new
✨ Expanded Enchantments 0.7.1
🔨Expanded Enchantments is now available for Forge and NeoForge. Every Minecraft version gets all three loaders. On top of that, this update fixes Night Hunter, which never added any damage, a 1.21.1
🔨 Forge and NeoForge
- 🧩 Same mod on every loader. All enchantments, curses, the Enchantment Extraction Table and the guaranteed boss books work on Forge and NeoForge just like on Fabric.
- 📦 No extra library needed. On Fabric you still need Fabric API.
- ⚙️ Same config files in
config/, so a Fabric config can be copied over as it is.
🐛 Fixed
- 🌙 Night Hunter never added damage. The bonus was dealt as a second hit that the target was still immune to. It now raises your actual melee hit: +10% per level against monsters at night.
- ⛏️ 1.20.1: Vein Miner did nothing. Its ore list was stored in a folder 1.20.1 does not read.
- 📜 Enchantment Extraction Table: items inside are saved and no longer lost when the chunk reloads. On 1.20.1 and 1.21.1 they now also drop when the table is broken. Picking an enchantment could select a different one than shown; the list is now in the same order on client and server.
- 🔥 Autosmelt only smelts what you just mined. It used to smelt every raw ore lying within 24 blocks.
- 💡 Glowing no longer takes over or removes Light blocks you placed yourself, and cleans up its own light when the server stops.
- 🌊 Curse of Sinking only stops sprinting in water, not on land.
- 👹 Curse of the Horde ignores Creative and Spectator mode.
- 🎣 Strong Fish no longer keeps the stored catch of monsters that are already gone.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

