exnihilosatellitium-1.20.1-1.4.0.jar
Curse Maven Snippet
What's new
New
- 9 metal hammers: tin / aluminium / zinc / copper 256, silver 320, lead 384, nickel 448, osmium 512, platinum 1920 durability. Durability is based on 64; diamond (1561) remains the normal-material cap. Recipes keep the diagonal shape (2 ingots + 2 sticks) with the head on
forge:ingots/<id>; copper uses vanilla copper. - 3 Bamboo gem hammers: sakura / maple / ginkgo at 2048 durability, registered only when BambooMod 0.6.2 is installed, with a
forge:mod_loadedcondition. - 3 Draconic Evolution hammers (with DE installed):
wyvern_hammer/draconic_hammer/chaotic_hammerextend DE'sModularPickaxeand follow the fusion-crafting upgrade chain (diamond → wyvern → draconic → chaotic, 8M / 32M / 128M OP). They accept DE speed / AOE / energy modules, do not consume durability and run on DE energy (256 per use); models are 3D cubes (two heads, glowing core, long handle). - Tinkers' Construct crushing hammer (
ex_nihilo_hammer): a real Tinkers 3 modifiable tool, built at the Tinkers station from hammer head + tough handle + 2 large plates. Material stats, traits, modifier slots, durability and the broken animation all come from Tinkers; cobalt / ardite / manyullyn heads all work. Hitting a hammer-table block drops exactly what our own hammers drop; everything else mines normally. It is single-block (noaoetag) and ships 16 modifier overlays (haste, glowing, fiery, reinforced, diamond, emerald, netherite, smite, auto-smelt, fortune, silk touch, experienced, unbreakable, severing, magnetic, necrotic). - Chlorophyll ore pieces melt directly: broken / crushed / powdered chlorophyll each yield 45 mB of Tinkers' Thinking's
tinkers_thinking:molten_chlorophyte(600 °C,time: 26), so you no longer have to press them into ore blocks and smelt them into compound first.
Fixes
- Hammers that are not
HammerItems no longer skip durability:ToolEvents#onBreaknow routes every blocked vanilla break throughHammerTool#wear; the Tinkers hammer overrides it withToolDamageUtil.damageAnimated, so modifiers, overslime and the broken animation all apply. The automatic hammer machine also damages non-energy hammers now. - Machine GUIs had no screen dim: 1.20.1's
AbstractContainerScreen#renderdoes not draw the background itself, and the machine screen only blitted its panel, so it sat directly on the world. It now callsrenderBackground(graphics)before the panel, giving the vanilla gradient.
Notes
- No cobalt / ardite hammers: they go through the Tinkers route. No uranium hammer: radioactive. Their ore chains and sieve entries stay.
- Metal hammers only add durability:
tieris still ordering metadata and does not change the hammer table or mining speed; the creative tab / JEI catalyst iterateHAMMERS. DE hammers additionally use energy and modules. - With DE installed there are 21 hammers (6 base + 9 metal + 3 gem + 3 DE), 18 without DE; with Tinkers installed, one more (the crushing hammer). Tinkers recipes total 95 melting + 2 casting.
- 1.20.1 only: neither BambooMod nor Tinkers 3 has an official 1.21.1 build, so the mainline does not ship these two groups.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

