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Evolved Warfare⚔️

Evolved Warfare is an ambitious, hand-crafted creation—a modpack within a mod—that is under constant development.
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Description

 ⚔️ Evolved Warfare

 

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🛑Alert: We are in a beta version.☣️

Evolved Warfare transforms Minecraft into a living medieval war, offering a much tougher and more realistic survival experience. Recruit an army, build cities, trade and negotiate with factions, lay siege to fortresses… and survive the cold, thirst, hordes, and a Nether straight out of the Apocalypse.

> Requires Fabric Loader and Fabric API for Minecraft 1.21.1. Compatible with Mod Menu (all settings can be configured in-game).

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 🛡️ Armies, Factions, and Cities
- Recruit peasants and turn them into soldiers (with commands, formations, and equipment) or workers who chop wood, mine, farm, cook, and transport goods.
- Factions with a full-fledged diplomacy system: bandits, pirates, Vikings, and cities—complete with alliances, wars, tributes, and a reputation mechanic.
- Structures and sieges: enemy camps, fortresses, and cities, featuring battering rams, catapults, ballistae, and trebuchets.
- Cities that grow through various levels, complete with guards, merchants, and marketplaces.
- Primitive firearms, faction- and class-specific armor, and skills that improve with use.
- Weekly hordes that coordinate their attacks, plus zombie nights.
- Every individual is unique: dozens of visual variations based on profession and faction (hairstyles, beards, scars, tattoos, war paint, etc.).

 

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 🌦️ Realistic Survival
- Seasons and temperature: cold and heat matter, and crops are seasonal.
- Thirst: you must stay hydrated and seek out clean water.
- Realistic water and lava with finite quantities, plus pipes and taps. - Wild animals (deer, bears, wolves, wild boars, etc.) and hunting: hunted animals fall to the ground and are skinned using a knife—complete with animations, hides, meat, and blood.
- Realistic tree felling: trees fall realistically; fruit-bearing trees are also included.
- Dismemberment during combat (configurable).
- Physics-based objects: items do not float; they rest on the ground and must be picked up manually.

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🎒 New Inventory System (inspired by Helldivers 2 and 7 Days to Die)
- A 6-slot hotbar for weapons, tools, and other items.
- Weapons and tools are visibly carried on your back or at your hip; they sway as you move and feature draw animations.
- Backpacks available in 5 sizes (ranging from 10 to 54 slots) that can be dyed and upgraded; they can be placed on the ground and have weight (encumbering you when heavily loaded).
- Configurable slot capacity: choose between standard (64), 100, 500, 1,000, or 5,000 items per slot.

 ⛏️ Mining and Trades

  • Realistic ore deposits: geological formations that mirror real-world deposits (coal seams, iron lenses, gold veins, diamond-bearing kimberlite pipes, etc.), varying by biome and depth.
    - Alluvial gold in rivers, pebbles that hint at nearby deposits, and a prospector’s pick that reveals what lies beneath your feet and in which direction.
    -Realistic blacksmithing: includes a forging minigame, smelting using crucibles and molds, and blade sharpening. A blacksmith’s manual is also included.
    - Fishing featuring a minigame. ## 🚂 Steam Trains
    - A locomotive that burns coal and is operated using a regulator, whistle, and smoke, running on standard tracks.
    - Wagons for passengers and cargo (54 slots), plus a coal tender—all of which couple automatically.

🔥 A Biblical Nether

- A much taller and more vibrant Nether: a bedrock ceiling with stalactites, scorched forests, thorn jungles, swamps of the hanged, and its own unique fauna.

-Cursed structures: the Tower of Babel, Sodom, false temples, and the citadel of Abaddon.

  • Demonic mini-bosses, rituals, seals, and the Apocalypse: the False Prophet, the Great Beast, and the angels of the abyss.

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 ⚙️ Configuration
Almost everything can be enabled, disabled, or adjusted via the **Mod Menu** or by using the command `/evolvedwarfare config`. This includes settings for difficulty, weather, thirst, hordes, dismemberment, ability speed, slot limits, and much more.

 🌍 Languages
Spanish (Spain, Mexico, Argentina, Chile, Ecuador, Uruguay, Venezuela) and English.

 ❓ Frequently Asked Questions

  • Does it work on servers? Yes. It must be installed on both the server and each player's client.
  • - Can I add it to an existing world? Yes. New world-generation features (ores, structures, the Nether) will only appear in areas you have not yet explored.
  • - Is it compatible with Sodium and Iris? Yes.

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Notice: A personal AI based on Claude was used as a tool for the creation and development of this mod.

Evolved Warfare⚔️ Team

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