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Evil Notch Lib

A Library and API for both java and Minecraft

File Details

EvilNotchLib-1.2.3.14

  • R
  • Feb 21, 2025
  • 1.19 MB
  • 3.1K
  • 1.12.2
  • Forge

File Name

EvilNotchLib-1.2.3.14.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:evilnotchlib-290581:6219187")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

ChangeLog 1.2.3.14:

  • Fixed IStopSteve calling GLStateManager#enableNormalize and moved to a proper pre/post system inside of client events. It will fix it regardless of whether or not IStopSteve is enabled in the ASM

ChangeLog SNAPSHOT-110

  • Optimized slightly SkinCache#offlineInit
  • Fixed SkinCache#offlineInit not calling VanillaBugFixes#fixMcProfileProperties() after setting Minecraft#profileProperties to ensure forge's properties are synced with vanilla's

ChangeLog SNAPSHOT-109

  • Fixed ASM Batch Loading not firing before LoaderFields#cacheFields which may cause additional preventable lag. Not always preventable as other mods could load more classes before me during pre-init and firing batch before pre-init creates many mod incompatabilities
  • Fixed IStopSteve Not Always Canceling Rendering Your Client's Hand in First Person

ChangeLog SNAPSHOT-108(ASM SNAPSHOT):

  • Fixed MCWriter#infoCache not being optimized! It had threadlocal but wasn't static so there was 0 benifet of the cache
  • Fixed ASM Transformers not being optimized
  • Fixed ASM Transformers not returning if the class bytes was null
  • Added ASM Batch Loading to speed up performance and prevent in game lag when you first enter a world. Can be disabled in the ASM config if loading classes in pre-init somehow causes issues

ChangeLog SNAPSHOT-107:

  • Fixed Crash While Parsing JSONS
  • Fixed Possible File Corruption with JavaUtil#copy

ChangeLog SNAPSHOT-106:

  • Fixed getServerPort NullPointerException on client and server
  • Fixed SkinCache missing break in online que. This will stop it from trying to continue to download the entire que once isOnline is false
  • Fixed SkinCache#getOrDownload always re-downloading the UUID
  • Fixed SkinCache pinging playerdb.co (Safe Fetch UUID) if the live uuid fetch wasn't needed
  • Added SkinCacheOfflineFix that when true will fix your skins offline when SkinCache is disabled. This is so you can play offline skins with another skin mod that doesn't allow / support offline skins