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Evil Eye – EvilCraft Addon

Evil Eye – EvilCraft Addon adds a Curios monocle that controls Vengeance Spirits. Spirits only spawn near players who choose to wear the Evil Eye, keeping the chaos opt-in instead of server-wide. It introduces a dedicated Monocle curio slot.
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Evil Eye – EvilCraft Addon

By default, EvilCraft spawns Vengeance Spirits globally as long as the mod is installed — whether anyone actually wants to interact with them or not. This addon changes that behavior.

Instead, Vengeance Spirits will only spawn when a player wearing the Evil Eye is nearby. No monocle, no spirits.

This keeps the mechanic opt-in, reduces unnecessary entities, and prevents those mysterious floating health bars that appear when entity-overlay mods notice something you can’t even see.

In short:

  • Vengeance spirit only appears when someone explicitly asks for it
  • Fewer idle entities doing nothing in the background
  • No random health bars haunting your screen
  • Modpack authors get control without disabling EvilCraft features entirely

Minimal. Targeted. Politely judgmental.

Note: This mod was created primarily for our modpack Creatopia Unbound, but it’s free to use in any pack.


Features

Curios integration

  • Adds a custom Curios slot: Monocle
  • The Evil Eye equips into this slot
  • Renders visibly on the player’s face
  • Position, rotation, and scale are configurable

Vengeance Spirit spawn gating

EvilCraft still attempts to spawn Vengeance Spirits as usual, but this addon steps in before they appear:

Condition Result
Player wearing the Evil Eye is nearby Spirit spawns normally
No wearer in range Spawn is blocked

The search radius is configurable.

This means EvilCraft can remain installed without constantly creating invisible or unwanted entities.

Client-side render tuning

Fine-tune how the monocle sits on your character:

  • X / Y / Z offsets
  • Scale
  • Rotation per axis

Useful for different skins or model proportions.


How it works

  1. EvilCraft attempts to create a Vengeance Spirit

  2. This addon intercepts the spawn attempt

  3. Nearby players are scanned for the Evil Eye

  4. Outcome:
  • Wearer found → spawn allowed
  • No wearer → spawn denied

EvilCraft’s internal logic stays untouched; only the final spawn decision is gated.


Configuration

Configs are generated after first launch.

Common (server-side)

evil_eye_evilcraft_addon-common.toml

  • vengeanceCheckRadius
  • Default: 48.0
  • How far the mod searches for a player wearing the Evil Eye.

Client (visual only)

evil_eye_evilcraft_addon-client.toml

  • monocleOffsetX, monocleOffsetY, monocleOffsetZ
  • monocleScale
  • monocleRotXDeg, monocleRotYDeg

These settings affect visuals only.


Requirements

  • EvilCraft
  • Cyclops Core
  • Curios API (Forge)

Notes

  • Does not alter EvilCraft balance or mechanics beyond spawn gating
  • Prevents unnecessary Vengeance Spirit entities when nobody wants them
  • Helps avoid stray health bars from entity-overlay mods
  • Safe for servers and modpacks

Adds only:

  • one item
  • one Curios slot
  • one narrowly scoped behavior change

The Evil Eye – EvilCraft Addon Team

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Just a rising mod dev, still very new, and learning as i go, but full of ideas! I currently don't get a lot of time for dev work due to my chef work, but will activley update, and push code to github when i have the time spare :)

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