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Everhome

It All Starts As It Ended.
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everhome-b-3.0.jar

File nameeverhome-b-3.0.jar
Uploader
T4CTIKALT4CTIKAL
Uploaded
Jun 11, 2026
Downloads
19
Size
7.8 MB
Mod Loaders
Forge
File ID
8229176
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:everhome-1539876:8229176")

Learn more about Curse Maven

What's new

everhome-b-3.0 [ AWAKE ]

Added

  • New AWAKE focus mode, moving runtime focus from REACTION to AWAKE.
  • Added sleep-side introduction reaction flow via SLEEP_INTRODUCTION_TOKEN.
  • Added sleep chat wake reaction via SLEEP_PLAYER_CHAT_TOKEN.
  • Added awake-side introduction reaction flow via AWAKE_INTRODUCTION_TOKEN.
  • Added @Everhome chat addressing while asleep to trigger the sleep wake/introduction path.
  • Added @Everhome chat addressing while awake to trigger alert reactions.
  • Added awake alert reaction handling for recognized and unrecognized player chat.
  • Added PLAYER_CHAT_WHO_ARE_YOU_TOKEN for “@Everhome who are you?” responses.
  • Added PLAYER_CHAT_UNRECOGNIZED_TOKEN for unsupported addressed messages.
  • Added SleepReactionBank for sleep-state reaction scripts.
  • Added AlertEventService for awake-state player chat alert routing.
  • Added persisted intro completion flags: sleepIntroCompleted awakeIntroCompleted
  • Added centralized movement lock handling through MovementLockService.
  • Added /everhome phase awake debug command.
  • Added reusable self-wake alarm disarm helper through SelfWakeService.disarmAlarm.

Changed

  • Runtime focus changed from REACTION to AWAKE.
  • Onboarding and placement are currently disabled behind runtime flags while AWAKE focus is isolated.
  • First wake events now route through SLEEP_INTRODUCTION_TOKEN before normal awake wake reactions.
  • Sleep introduction completion now arms a delayed self-wake timer.
  • Sleep chat while addressed as @Everhome now routes through PLAYER_CHAT bell behavior.
  • Bell wake routing now supports PLAYER_CHAT as a bell event.
  • Reaction repository now routes tokens by bank owner, including the new SLEEP reaction bank.
  • Entering a reaction now disarms pending self-wake alarms to avoid stale wake timers.
  • AWAKE wake reactions are now intercepted by AWAKE_INTRODUCTION_TOKEN until the awake intro has completed.
  • AWAKE_INTRODUCTION_TOKEN resumes back to SLEEP after completion, keeping the intro as a gated bridge instead of immediately pushing onboarding.
  • Movement lock checks were moved out of packet/event handlers into MovementLockService.
  • Block break wake behavior is now allowed during SLEEP focus when block-break wake is enabled.
  • Self-wake timer clear/off commands now use the shared disarm path.

Fixed

  • Fixed wake flow skipping the first sleep introduction by forcing first wake through SLEEP_INTRODUCTION_TOKEN.
  • Fixed repeated stale self-wake alarms by disarming alarms when reactions are entered or timers are cleared.
  • Fixed duplicated movement-lock logic across server packet and player event handlers.
  • Fixed awake chat alerts firing during onboarding-enabled incomplete states by gating alerts to completed onboarding or disabled onboarding mode.
  • Fixed unregistered sleep chat wake behavior by adding PLAYER_CHAT bell routing and sleep chat reaction tokens.
  • Fixed first awake wake reaction not having a persistent completion gate by tracking awakeIntroCompleted.

Current Beta Scope

  • Active focus is currently AWAKE.
  • Onboarding and placement systems still exist, but runtime flags currently keep them disabled: ENABLE_ONBOARDING = false ENABLE_PLACEMENT = false
  • Active reaction token scope now includes
    • sleep intro
    • awake intro
    • awake alert testing:
      • SLEEP_INTRODUCTION_TOKEN
      • SLEEP_PLAYER_CHAT_TOKEN AWAKE_INTRODUCTION_TOKEN
      • BELL_WAKE_TOKEN 
      • SELF_WAKE_TOKEN
      • PLAYER_BREAK_BLOCK_TOKEN
      • PLAYER_CHAT_WHO_ARE_YOU_TOKEN
      • PLAYER_CHAT_UNRECOGNIZED_TOKEN
  • The current transition target is a safe handoff point from AWAKE behavior into the next ONBOARDING focus pass.

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