promotional bannermobile promotional banner

Ethical Kidnapping & Ransom - Prison Mod

Kidnapping and prison-building, ethically. Down players or villagers without killing them, drag them home on a lead, and lock them in cells you build, with patrolling guards, real escape attempts, and ransoms.

File Details

kidnapransom-neoforge-1.1.3.jar

  • R
  • Jun 25, 2026
  • 180.27 KB
  • 8
  • 1.21.1
  • NeoForge

File Name

kidnapransom-neoforge-1.1.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ethical-kidnapping-ransom-1576437:8315857"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Ethical Kidnapping 1.1.3

Closes the teleport loophole: prisoners can no longer slip a cell by teleporting out.

Escape:
- A prisoner (or someone downed or being dragged) can no longer teleport free. Ender pearls, stasis chambers (a held-open pearl that yanks you back to where it was thrown), chorus fruit, and the /tp command all fizzle while you are held.
- Catch-all for other teleports: if a warp, home, or random-teleport feature from another mod gets a prisoner out by a route the above does not cover, the prison detects that they suddenly jumped out of the cell and snaps them straight back to the anchor. The warden is told it happened.
- Digging out is untouched. That is real, continuous movement, not a teleport, so the legitimate escape route still works exactly as before. Digging straight down and falling is likewise never mistaken for a teleport.
- New config (escape section): "preventPrisonerTeleport" (on by default) and "teleportJumpBlocks" to tune how far a one-tick jump must be to count as a teleport. Note: while this is on, an admin /tp aimed at a held prisoner is also blocked; release them first or turn the option off if you need to move one by command.