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Eternity Enchantment

Enchant an item and it can never be lost — plus life-scar combat, a five-stage blade and nine curios.
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eternity-2.4.70.jar

File nameeternity-2.4.70.jar
Uploaded
Sep 24, 2026
Downloads
11
Size
3.0 MB
Mod Loaders
Forge
File ID
8964093
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:eternity-enchantment-1702171:8964093")

Learn more about Curse Maven

What's new

2026-09-24 afternoon summary (2.4.54 - 2.4.70) Convergence (boss) - It now seeks you out: it locks onto any player within 48 blocks, and if the target dies or runs off it picks the nearest one again. - It walks and pathfinds instead of standing still. Its AI flag had been switched off the whole time; that is what this round finally found. - Swing and running animations are fixed. Previously you could not see it raise its arm to strike, and running used the walking motion. - Movement speed goes from 0.13 to 0.23 (same as a zombie). It used to be 40% slower, which made it look like it was walking when chasing you. - It is now fully immune to potion effects; no buff or debuff can be applied to it. - Fixed a real issue: it used to despawn if you moved far away, breaking the fight. Weapons - Riftstring now animates when drawn, and an arrow shows on the bow while pulling. - Holding an endgame weapon (Afterglow, Terminal Scar, First Light) no longer leaves particles stuck to your hand as you move. Swing effects are kept. Stability - All 116 event listeners now have a fuse. Previously an error in any one of them would stop the whole server and the log would not say which; such errors are now caught and logged (full stack trace the first time) while the server keeps running. Other - Removed leftover code and two data files from the three special attacks deleted in an earlier major version.

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