eternity-1.20.1.jar
Curse Maven Snippet
What's new
1.20.1
- Finishing a target off with life scar now tries a normal player-attributed attack first, so the target runs its own death handling. genericKill is only used when that attack cannot land at all.
- If a hit reports success but the target's health does not move, the entity's health is not managed by vanilla. The mod now tells you in chat (once per entity type) and stops, instead of dropping its loot and leaving it half-dead.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

