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ESP

Client-side Fabric ESP for Hypixel Skyblock: highlights mobs through walls by reading their floating name labels, plus type-based Mob ESP and Block ESP. Searchable pickers, custom colors, and a glow + in-view overlay. Requires PlayerAPI.
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esp-1.2.0.jar

File nameesp-1.2.0.jar
Uploader
noname_modsnoname_mods
Uploaded
Aug 29, 2026
Downloads
12
Size
344.6 KB
Mod Loaders
Fabric
File ID
8764510
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:esp-1579092:8764510"

Learn more about Curse Maven

What's new

[1.2.0] - 2026-08-29

Changed

  • Hypixel-only features gate off Hypixel. The SkyBlock-specific categories (Gemstone, Mob Type, Safari — Mineshaft lives under Gemstone) now hide from the config and disable at runtime while you're in a world where they wouldn't work (another server / singleplayer), while the generic ones (Block ESP, Mob ESP, Label groups) stay available everywhere. The main menu / not-in-a-world shows the full config so you can set anything up before joining, and PlayerAPI's Developer "Force Hypixel Detection" toggle exposes them for local/controlled testing. Requires PlayerAPI 2.1.0.
  • Safari ESP detects the zone from the tab Area line, not the sidebar. The Canyon has a "Safari Zone Entrance" sub-location that shows on the scoreboard while the island is still the Canyon, which falsely activated Safari ESP there. Detection now reads only the tab-list Area line, which says "Safari" only when you're actually in the zone.

Added

  • Block, Mob, Mob Type & Label ESP are all groups now. Every one of these is a list of independent, separately-coloured groups — each with its own selection (blocks / entity types / bestiary types / label patterns), colour, beacon, scan radius/interval, and a per-group area whitelist / blacklist (comma-separated items, e.g. Dwarven Mines, Hub, matched as substrings against the tab-list Area line; Hypixel only — ignored on other servers; empty = off), toggled on/off individually so several can highlight different things in different colours at once. A mob matched by more than one group takes the first (top-most) group's colour. Your existing Block / Mob / Mob Type setups each migrate into one group automatically; the old global "Beacon Beam (Label Groups)" toggle becomes a per-group beacon.
  • Per-group area whitelist / blacklist. Each group can be limited to (whitelist) or kept out of (blacklist) areas by matching comma-separated items against the tab-list Area line. Matching is case-insensitive substring per item; the lists apply on Hypixel only and are ignored elsewhere.
  • Entity-id label→mob binding is now the default on Hypixel. Label ESP and Mob Type ESP bind a name plate to its mob by entity-id adjacency (Hypixel spawns the mob and its plate consecutively, so the mob sits a few ids before its plate) — far more reliable when mobs are stacked on one spot. Off Hypixel the spatial "nearest mob below the plate" scan is always used. A Developer toggle Force Spatial Mob Binding forces the spatial scan everywhere, including Hypixel, if you ever need it.

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