esp-1.1.0.jar
Curse Maven Snippet
What's new
[1.1.0]
Added
- Gemstone ESP is now its own feature. Highlights gemstone blocks through walls and groups nearby ones into clumps (blocks within ~2 empty blocks of each other), with its own config tab (colour, opacity, scan radius/interval, clump merge distance) and an option to draw a single box at each clump's centre instead of per-block.
- Per-gemstone-type selection + mineshaft auto-detection. Choose which gemstone(s) to highlight, or let ESP switch automatically: on SkyHanni's mineshaft-entry line it enables only that mineshaft's gem and restores your previous setup on leave (Crystal mineshafts also exclude their fixed central structure). Littlefoot's Den — whose entry line doesn't name the gem — is always Aquamarine.
- Line to nearest clump. Optional straight through-wall guide line from you to the closest clump, hidden automatically once you're within 5 blocks. Requires PlayerAPI 1.13.0.
- Per-category toggle keybinds. Rebindable keys (unbound by default) to toggle each ESP category individually — Mob ESP, Mob Type ESP, Block ESP, Gemstone ESP, Safari ESP — alongside the existing global toggle, each with an action-bar confirmation. Requested by xipoe.
- Safari ESP. A dedicated Safari-zone highlighter with its own toggle / colour / beacon: while in a Safari zone it forces on a fixed critter list (overriding Mob ESP), and separately highlights Bee Nest blocks through walls with their own colour. Its own config category.
Fixed
- Global toggle now stops Block & Gemstone ESP. Both previously ignored the global toggle; they now gate on it, so turning ESP off really turns everything off.
- Formless entities highlight through walls.
interactionentities have no model, so the glow outline can't show them — they now get a through-wall box instead (applies to Mob ESP and Safari). - Keybind category label. The Controls-menu category showed a raw translation key; corrected.
Contributors
- xipoe — suggested the per-category toggle keybinds.
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