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Escalation

Adaptive hostile mobs that scale, coordinate, and learn from your playstyle.
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escalation-neoforge-26.2-0.17.2.jar

File nameescalation-neoforge-26.2-0.17.2.jar
Uploader
xExmrgxExmrg
Uploaded
Jul 9, 2026
Downloads
12
Size
818.2 KB
Mod Loaders
NeoForge
File ID
8400067
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:escalation-1602936:8400067"

Learn more about Curse Maven

What's new

Escalation 0.17.2

  • Fixed mobs "dancing" in place and whiffing melee. They now close in, hit, and back off cleanly (zombies, warbrain units, cavalry).
  • Fixed shield skeletons. They now draw their axe up close, block your swings and arrows with the shield, then trade in melee.
  • Mobs now have their decision brain from day one. They fight and coordinate smart from a fresh world, while still spawning weak and bare-handed.
  • Abilities now scale properly with threat level. Faster shooting and running, special moves (pounce, charge, sprint), enhanced senses and swarm tactics all ramp up later instead of hitting you on night one.
  • Reduced early-game spawns. No director assaults on a fresh world, and the first nights are back to roughly vanilla density.

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