Erosion
Every kill feeds the erosion — and the erosion feeds everything that hunts you.
Erosion turns difficulty into a visible curve: it climbs from 0 to 1000 and the world rots with it. Hostile mobs get tougher, elite "Infected" start spawning, and bosses configured as "Proxies" stop being bosses and start being disasters. The more you kill, the harder the world hits back.
Features
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Erosion value, 0–1000 Saved per world, shared across dimensions. Hostile kills +5, Infected +10, Proxies +15, plus +1 per in-game day; Nether ×1.5, End ×2.0. An on-screen HUD tracks it (press
Hto enter edit mode and drag it anywhere). -
The world levels with you At 1000 erosion every hostile mob has ×50 health, ×10 attack and +25% speed (zombie baseline: 1000 HP / 30 damage, up from vanilla 20/3). At 0 erosion they are vanilla — the difficulty curve is entirely driven by your progress.
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Infected: five elite tiers Naturally spawned, 1–5 stars. Higher stars multiply health/attack further (up to 2.5× HP / 1.5× attack) and carry 0/0/1/2/3 affixes. At 1000 erosion a 5-star Infected sits at 2500 HP / 45 damage on a zombie baseline. Spawn chance scales linearly from 5% to 55%.
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Proxies: guaranteed elites Configure any entity id to a level 1–5 in
config/erosion_proxies.json(96 entries ship by default, covering the pack's bosses). Proxy stats are based on the 5-star Infected, multiplied by(1 + 0.20L)per level, with 4–8 affixes. Names render as行事级代行者-钢铁守护者(tier prefix + original name) in dark red, with their own orange health bar. -
12 affixes Randomly rolled, never duplicated, split into offensive / defensive / passive: Adaptation, Infection, Flame, Frost, Blood Armor, Blood Rage, Parasite, Shadow, Blink, Gravity, Reflect, Tenacity. All of them actually resolve — ignite, Slow III, a real anti-heal that cancels
LivingHealEvent, invisibility, teleporting behind you, damage scaling with missing health, and 20% damage reflection. Affix count and icons are shown above each mob. -
Four-layer damage reduction For Infected/Proxies only: flat reduction (from 100 erosion, up to 50%), rapid-hit reduction (from 300, up to 65% on consecutive hits), distance reduction (from 500, up to 65% beyond 8 blocks) and a damage cap (from 800, 5000 → 3000). Late game you don't fail to hit them — you get out-calculated.
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Two endings The Sustainer (Apollyon) announces itself with a screen title and runs at 2.2× the 5-star Infected. The ending item, the Sustainer Star, is handed out by the pack author: using it zeroes the erosion, stops Infected spawns and strips Proxies of their power, returning the world to normal (
/erosion peace offre-enables it). -
A Patchouli guide A starter handbook is given on first join, covering the erosion value, Infected, Proxies and all 12 affixes — one icon page plus one description page per affix.
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Configurable
config/erosion_proxies.json(proxy list & levels),config/erosion_affix_ban.json(per-entity affix blacklist),config/erosion_common.json(spawn chance curve, tier names, ending messages). Commands:/erosion status,list,set <0..1000>(op),peace off(op),book.
Requirements
- Minecraft 1.20.1 + Forge 47.4.18
- Patchouli for the handbook (without it you only lose the book — the erosion system works regardless)
- Singleplayer and servers; erosion state lives in the overworld
SavedDataand is shared across dimensions
侵蚀 · Erosion
每一次击杀都在喂养侵蚀,而侵蚀喂养的,是所有猎杀你的东西。
侵蚀把「难度」做成了一条看得见的曲线:它从 0 涨到 1000,世界随之腐化——所有敌对生物变强,精英「感染者」开始出现,被配置成「代行者」的 Boss 变得更像灾难。你杀得越多,世界回敬你的就越狠。
核心特性
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侵蚀度 0–1000 每个存档独立、跨维度共享。击杀普通敌对生物 +5、感染者 +10、代行者 +15,每过一天 +1;下界 ×1.5、末地 ×2.0。左上角 HUD 实时显示,按
H进入调整模式后可以拖动位置。 -
世界一起变强 1000 侵蚀度时,所有敌对生物血量 ×50、攻击 ×10、速度 +25%(僵尸:20 血 / 3 攻 → 1000 血 / 30 攻)。侵蚀度 0 时它们和原版一样——难度完全由你的进度决定。
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感染者:五档精英 自然生成,分一到五星,星级越高血/攻系数越高(最高 2.5× 血 / 1.5× 攻),词条数量 0/0/1/2/3。1000 侵蚀度下,五星感染者以僵尸为基准是 2500 血 / 45 攻,生成概率从 5% 线性涨到 55%。
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代行者:必然出现的强敌 在
config/erosion_proxies.json里指定「实体 id → 等级 1–5」,共 96 条默认名单(含包内各 Boss)。代行者数值以母体感染者为基准,每级再 ×(1 + 0.20L),词条 4 个起步、每级 +1,最高 8 个。名字会自动生成成「行事级代行者-钢铁守护者」这种格式,并带暗红色与专属橙色血条。 -
12 个词条 随机抽取、不重复,分进攻 / 防守 / 被动三类:适应、感染、烈阳、霜冻、血甲、血怒、寄生、暗影、响转、重力、反伤、顽强。每个词条都有实际结算——点燃、减速 III、禁疗(真的拦截回血)、隐形、瞬移背后、血量越低伤害越高、把 20% 伤害反弹给攻击者……词条数量与可见图标同步显示在怪物头顶。
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四层减伤 针对感染者/代行者:免伤(100 起,最高 50%)、高频减伤(300 起,连击触发,最高 65%)、距离减伤(500 起,8 格外,最高 65%)、限伤(800 起,单次上限 5000 → 3000)。后期你不是打不动,是被算得死死的。
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两种结局 维系者「亚波伦」在场时会给全服发标题提示;它的数值是母体的 2.2 倍。结局物品「维系之星」由整合包作者发放——使用后侵蚀度归零、感染者不再生成、代行者失去力量,世界回到原本的样子(可用
/erosion peace off重新开启)。 -
《侵蚀手册》 首次进服自动获得一本 Patchouli 手册,记录侵蚀度、感染者、代行者与 12 个词条;词条页一张图标、一页说明。
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可配置
config/erosion_proxies.json(名单与等级)、config/erosion_affix_ban.json(哪些生物不会出现哪些词条)、config/erosion_common.json(生成长概率、感染者/代行者称号、结局文案)。 命令:/erosion status/list/set <0..1000>(OP)/peace off(OP)/book。
环境
- Minecraft 1.20.1 + Forge 47.4.18
- 手册部分需要 Patchouli(未安装时只少一本书,不影响侵蚀系统本身)
- 单人 / 服务器均可;侵蚀度存在主世界
SavedData,跨维度共享

