Combat Mode turns Minecraft's click-and-wait melee into a proper action game. Press F to enter combat mode and you get stamina-based guarding, perfect parries, dodge dashes and stacking counter buffs; land a perfect dodge and time itself stops — a 3-second grayscale bullet time where only you keep moving, and the damage you deal all lands at once when the clock resumes. Combos climb an on-screen rank from D to SSS that directly scales your damage, and every monster hides a stun gauge worth twice its health: grind it down with heavy weapons or perfect parries to leave the creature paralyzed and sparking. Layered on top is a full elemental system: loot seven kinds of Elemental Bottles (Fire, Water, Ice, Thunder, Wood, Earth, Wind) from dungeon chests and socket them into your Elemental Rack for passive Resonance buffs — two Fire bottles grant Strength II, two Thunder bottles make every hit a critical, and four different bottles unlock Elemental Mastery. While fighting you automatically collect element orbs, then infuse your next strike with up to +80% bonus damage plus an elemental effect; stack two different elements on one target and reactions detonate on the spot — Vaporize, Melt, Overload, Burning, Freeze, Electrocution, Parasite and Superconduct — while Earth and Wind run their own special rules. Nearly every number is configurable, an in-game combat manual covers it all. Forge 1.20.1, no other mods required.
《战斗模式》是一款把 Minecraft 的站桩互砍改造成动作游戏对战的模组。按 F 进入战斗模式后,你将获得耐力格挡、完美弹反、闪避冲刺和层层叠加的反击增伤;完成一次完美闪避还会触发 3 秒子弹时间——世界停进灰阶胶片画风里,只有你还在行动,打出的伤害在时间恢复的瞬间一次性结算。连击评级从 D 一路打到 SSS,评价越高伤害越高;每个怪物还藏着一条看不见的晕眩值,用重武器或完美格挡一点点削空,它就会像玩家一样瘫痪定身、火花四溅。战斗体系之上是一套完整的元素系统:从遗迹宝箱收集七系元素瓶(火、水、冰、雷、木、土、风),插进元素架即可获得「共鸣」常驻增益——两瓶火给力量 II,两瓶雷让暴击刀刀必出,四瓶各不相同则触发元素精通;战斗中自动积攒元素球,按键把下一击注入元素、最高 +80% 增伤并附加元素效果;敌人身上叠到两种元素即刻引爆反应——蒸发、融化、超载、燃烧、冻结、感电、寄生、超导,土和风还各有专属机制。几乎所有数值都能配置文件调整。

