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Equivalent Legacy

Equivalent Legacy brings the classic Equivalent Exchange-style gameplay to modern Minecraft (26.2 / NeoForge): assign an EMC (Energy-Matter-Currency) value to items, transmute them into each other, and progress through the Philosopher's Stone toolchain.
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Equivalent Legacy (1.1.3)

File nameequivalent_legacy-1.21.1-neoforge-21.1.249-1.1.3.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Oct 2, 2026
Downloads
16
Size
4.2 MB
Mod Loaders
NeoForge
File ID
9040652
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:equivalent-legacy-1632317:9040652"

Learn more about Curse Maven

What's new

v1.1.3 - Fix the Watch of Flowing Time speeding up the world clock for free

Bugfix release for Minecraft 1.21.1 / NeoForge 21.1.249. No feature changes.

Fixed

  • The day/night cycle ran 5x–13x faster than normal, permanently and for free. A single right-click to switch the Watch of Flowing Time to Fast Forward or Rewind was enough: the ring kept pushing the world clock by 4 × (charge + 1) ticks on every game tick, forever. It cost no EMC, and you never had to activate the item with the use key — cycling the mode was enough. The activation check and the EMC cost now run first, so the clock only moves while the ring is active and paid for, sharing the same per-tick upkeep as the ring's other effects.
  • Rewind could leave the world clock stuck at 0, with the sun and moon phase pinned and no way to recover in game. Rewinding is now floored at one full in-game day (24000 ticks), which also keeps the day/night phase from desyncing.

Technical Changes

  • TimeWatch#inventoryTick — the ACTIVE component check, the single getCharge(stack) read and the removeFractionalEMC/consumeFuel charge were moved ahead of the world-clock block. The block-entity tick bonus, its balance.timeWatch.inventoryBonus cap and the mob slowdown were already gated correctly and are unchanged.
  • TimeWatch — new MIN_REWIND_DAY_TIME constant (24000 ticks) replaces the hardcoded 0 rewind floor. The forward Long.MAX_VALUE overflow guard is unchanged.

Notes

If your world clock was already running fast, upgrading fixes it. Nothing in your existing world is corrupted — but note that Rewind used to be able to pin the clock at 0, and a world left at 0 stays there; set the time once from a command after upgrading if that happened to you.

Same fix shipped for 26.2 as 1.6.7.


JAR: equivalent_legacy-1.21.1-neoforge-21.1.249-1.1.3.jar

This mod has no additional files