epicrecruitsv1.jar
Curse Maven Snippet
What's new
Changelog - v1.0.0 (Initial Release)
- Epic Fight Weapon Animations: Recruits dynamically use Epic Fight attack movesets for all weapons.
- Modded Weapon Support: Moveset compatibility for Simple Swords, WOM, and custom weapon mods.
- Shield Command Fix: Ensured recruit "Shield Up" command functionality.
- Damage Rebalance: Scaled recruit attack damage against players to 50%.
- Swing Fatigue System: Recruits pause and step back defensively after 4 consecutive swings.
- Attack Combo Cooldowns: Recruits execute 1.5-second recovery windows between attack series.
- Player Parry & Dodge Stun: 50% chance to stun and stagger recruits when player parries/dodges.
- Recruit Weapon Defense: 40% chance for melee recruits to defend attacks with metallic blade clash sounds.
- Recruit Parry /Block: 25% chance for recruits to parry incoming attacks, playing a loud metallic clash, spawning an outward-flying sword sweep arc, and staggering the attacker. 75% chance for incoming attack to be blocked also with custom sound and animation.
- Melee vs Ranged Separation: Ranged troops (Bows/Crossbows/Nomads) are strictly excluded from blocking and parrying.
- Inventory Equipment Sync: Keeps recruit hand weapons automatically synced with their actual inventory items.
- Combat Menu Lock: Right-clicking recruits while holding a weapon mid-combat suppresses recruitment menu popups.
- Full Config Support: Added
recruits_epicfight_compat-server.tomlto customize all combat values, chances, damage, and timers.
This mod has no additional files

