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Epic Knights: Shields, Armor and Weapons [Fabric/Forge/NeoForge]

Adds medieval armor and weapons

File Details

[1.18.x]-Epic-Knights-Armor-and-Weapons-6.1v.jar

  • R
  • Jul 27, 2022
  • 1.98 MB
  • 465
  • 1.18.2+3
  • Forge

File Name

[1.18.x]-Epic-Knights-Armor-and-Weapons-6.1v.jar

Supported Versions

  • 1.18-Snapshot
  • 1.18.2
  • 1.18.1
  • 1.18

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epic-knights-armor-and-weapons-509041:3902939")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

added club-weapon
added messer sword
added heavy crossbow
added lamellar armor set
added kasten-brust armor set
reduced damage to a blocking item if received attack damage is higher than max blocking damage
removed penalty to attack damage of two-handed I weapons if the second hand is holding an item
reduced penalty to attack damage of two-handed II weapons if the second hand is holding an item
reduced penalty to attack speed of two-handed weapons if the second hand is holding an item
lances are now single-handed
added weight tooltips for all the weapons
fixed bug with no bonus damage against undead with lance
bascinet position corrected
improved balance of all the weapons' properties
fixed a bug with too high damage of silver weapons against undead
added new translations for tooltips
improved many textures
fixed an issue with overriding vanilla loot tables which caused overriding loot tables from other mods
zombie villagers are no longer wearing rusted armor in hard mode
fixed rendering of the surcoat not working when it's worn by some modded mobs (cnpcs for instance)
fixed armor penetration not working