EpicFight x Paraglider v 3.0.jar
Curse Maven Snippet
What's new
Major Update
This update introduces several major compatibility, customization, and stamina-scaling improvements.
New Compatibility
- Added compatibility with ParCool.
- Added tired animations that play when the player runs out of stamina.
- Animation credits: https://www.curseforge.com/minecraft/mc-mods/epic-fight-stamina-plus
- Added an option that allows Epic Fight’s third-person animations to take priority over Better Combat animations when both mods are installed.
Weapon Category Detection
Added automatic weapon detection based on Epic Fight weapon categories, including:
- Greatswords
- Longswords
- Tachi
- Other supported weapon categories
You can now customize the following attacks for categorized weapons:
- Innate attacks
- Basic attacks
- Jump attacks
This system supports standard categorized weapons and most WoM weapons.
Armor-Based Stamina Scaling
Added an optional armor-based stamina scaling system.
When enabled, stamina costs are calculated based on the player’s total armor points. The stamina cost is multiplied by a configurable scaling value.
This means:
- Players wearing no armor will use significantly less stamina.
- Players wearing full Netherite armor will use more stamina.
- Modded armor sets with higher armor values can consume even more stamina.
This creates a more balanced tradeoff between protection, mobility, and stamina management.
This feature pairs extremely well with Epic Fight Poise:
https://www.curseforge.com/minecraft/mc-mods/epic-fight-poise
Additional Changes
- Added several smaller improvements.
- Fixed multiple bugs.
- Improved general compatibility and configuration options.
This mod has no additional files

