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Epic Fight: BK's Poise & Stance

changes epic fight default stagger system into elden ring/dark souls system with poise

Epic Fight: BK's Poise & Stance

This mod gives Epic Fight two separate stagger from elden ring/dark souls 3.

The first is Poise. It measures how much punishment you can absorb
before a hit knocks you out of animation. Players build Poise out of armor,curio and extra poise during weapon swings; mobs have natural poise . Weapons deal
Poise Damage according to their type and attack type.Once Poise pool is depleted entity would be staggered, and the meter resets to full.

The second is Stance, only humanoid mobs have one. It is a much smaller meter that refills
very slowly, and weapons chip it in small amounts. Because of that, Stance falls to steady attacking
rather than to any single heavy blow. Empty it and the enemy drops, and become executable.

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POISE

Poise is an attribute (epicfight_poise:poise), so commands, datapacks, potions and gear
from other mods can all read and change it.

You have no Poise of your own. All of it is bought with equipment and some skills:

  Armor            4 Poise per armor point, capped per piece
                   Helmet 15 / Chestplate 40 / Leggings 30 / Boots 15  (100 in full plate)
  Bull-Goat Ring   +20 Poise, in a Curios ring slot. Only one can be worn.
  Your weapon      bonus Poise, but only during its swing window - see below

Mobs work differently. They have a natural 70 poise, and get 8 Poise per armor point
on top of it:

Poise refills at 10% of the maximum per second, so you recover between fights rather than during
them.

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STANCE

A second meter, completely separate from Poise, and carried only by humanoid enemies.

  Starts at          32 (configurable)
  Per armor point    +3
  Refills at         10% of maximum every 4 seconds

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FRONT STAB

After Stance is depleted,enemy goes onto stance broken animation,and becomes executable.
Attack while all three contitions are et:

  you are within 4 blocks
  you are looking at them, within a 45 degree cone
  they are facing you back

and your ordinary swing is replaced by a scripted execution. You are moved into position in front
of them, both fighters play matching animations, and the attack lands for roughtly x4 damage. Daggers add a further 1.5x on top of that.

---

WEAPON WEIGHT CLASSES

Every weapon falls into one of five weight classes. The class comes from the weapon's Epic Fight
weapon category; its vanilla attack speed is only a fallback for weapons whose category doesn't map
cleanly. Speed buffs from other mods can therefore never push a weapon out of its class.

What each class deals, on every hit:

  Class                         Poise Damage   Stance Damage
  Dagger          (>1.6)             40              4
  Sword           (1.35-1.6)         75              6
  Tachi/Longsword (1.1-1.35)        105              8
  Axe/Greatsword  (0.9-1.1)         200             10
  Colossal        (<=0.9)           300             15

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EXTRA POISE DURING SWING WINDOW

  Swords, Tachi and Longswords
      Activates from tick 2 to tick 8 of the swing.
      Bonus Poise only if your off-hand is empty - +30 for swords, +45 for tachi and longswords.

  Axes, Greatswords and Colossal weapons
      Activates from tick 3 to tick 11 of the swing.
      +60 bonus Poise either way, off-hand empty or not.
      Colossal weapons add another +30 if the off-hand is empty.

      These are the only weapons that also gain Hyper Armor, halving every point of incoming
      Poise Damage for the length of the window:
        Axes and Greatswords - only with an empty off-hand
        Colossal weapons     - always

The heavier the weapon, the later its window opens and the longer it holds.

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TWO-HANDING AND POWER-STANCE

  Empty off-hand    +33% Poise Damage, +20% Stance Damage
  Power-stance      +33% Poise Damage, +40% Stance Damage

Power-stance is specific style tied to mod epic fight:BK's armory.

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RANGED AND MOB DAMAGE

  Arrows, any bow or crossbow       50 Poise Damage, flat
  Unarmed humanoid mobs             30 Poise Damage
  Mobs holding a weapon             half that weapon's Poise Damage

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STAMINA

You start with 15 Max Stamina.

Stamina comes back at a steady 6 per second - 0.3 every tick; After an attack, stamina
stays frozen for 1.85/attack speed. After a roll or step it is a flat 0.75
seconds.
Max Stamina itself depends on what you carry:

  Weapon class     Daggers +4, Swords +2, Longswords 0, Greatswords -2, Colossal -4

  Armor            -0.2 per armor point, capped per piece
                   Helmet 0.75 / Chestplate 2.0 / Leggings 1.5 / Boots 0.75, never worse than -5

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ISSUES & SUGGESTIONS

if you have any issues or ideas or questions please send it comments or in discord server.

The Epic Fight: BK's Poise & Stance Team

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