TwilightForestEFCompat-1.1.7
Curse Maven Snippet
What's new
Spears & Tridents
- Added full Epic Fight support for vanilla Trident and Wooden, Stone, Golden, Iron, Diamond, and Netherite Spears.
- Added the craftable Copper Spear.
- Added new land combos, dash attacks, jump attacks, locomotion, colliders, trails, and two-handed combat.
- Spears and Tridents can hit up to 3 enemies per swing.
- Dropped Copper Spears struck by lightning have a 10% chance to awaken into Thunderborne.
- Thunderborne has 8 damage / 1.5 attack speed and a unique electric appearance.
- Thunderborne attacks can apply Shocked and trigger chain lightning.Added attack continuity allowing innates and Epic Fight dodges after attacks become active.
Innate Skills
- Added Skewer Reversal for Spears and land Trident: impales, carries, and throws the target behind the player before inflicting Bleeding and knockdown.
- Added Undertow Rush for underwater Trident combat.
- Added Lightning Strike for Thunderborne, calling down three hit-confirmed lightning strikes.
- Added dedicated skill icons and cooldown HUD support.
Trident Water Combat
- Added a unique four-hit underwater Trident combo.
- Added underwater defensive rolls and enhanced attack movement.
- Added a double-tap Jump super launch for Trident users in deep water.
- Added a superhero landing when the launch exits water and lands on land.
- Non-Trident melee weapons now use a simplified underwater strike.
- Bows, crossbows, and battle scepters remain unavailable while fully submerged.
Tide’s Blessing
- Holding a Trident in water or exposed rain grants Tide’s Blessing.
- Improves Trident damage, attack speed, swimming speed, shallow-water movement, and oxygen capacity.
- Enhances selected Trident attacks with water effects.
Trident’s Curse
- Blessed Trident attacks can inflict Trident’s Curse.
- Applies Slowness II and 25% reduced defense for 3 seconds.
Copper Spear & Thunderborne
- Added the Shocked status effect.
- Lasts 4 seconds and increases incoming Epic Fight Impact by 15%.
- Can periodically discharge electricity into the affected target and a nearby enemy.
Fixed
- Fixed Epic Fight capability/renderer load-order issues.
- Fixed polearm grip and transform problems across attacks and innates.
- Fixed Dual Axe finisher offhand motion and reach.
- Improved Greatsword shield breaking, sword stagger timing, Axe rendering, Mushin, Berserker Call, and Universal Kick.
- Fixed camera conflicts between Blinding Flash and Immersive Eating compatibility.
- Improved aerial and downed-target combat-state handling.
This mod has no additional files

