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Epic Fight × Twilight Forest Compat

Epic Fight × Twilight Forest Compat is a compatibility add-on that bridges combat mechanics between the Epic Fight Mod and the Twilight Forest Mod, focusing heavily on modernized weapon combat and move-set integration.
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TwilightForestEFCompat-1.1.7

File nameTwilightForestEFCompat-1.1.7.jar
Uploader
CasmierCasmier
Uploaded
Sep 22, 2026
Downloads
324
Size
1.8 MB
Mod Loaders
Forge
File ID
8945948
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epic-fight-twilight-forest-compat-1555371:8945948")

Learn more about Curse Maven

What's new

Spears & Tridents

  • Added full Epic Fight support for vanilla Trident and Wooden, Stone, Golden, Iron, Diamond, and Netherite Spears.
  • Added the craftable Copper Spear.
  • Added new land combos, dash attacks, jump attacks, locomotion, colliders, trails, and two-handed combat.
  • Spears and Tridents can hit up to 3 enemies per swing.
    • Dropped Copper Spears struck by lightning have a 10% chance to awaken into Thunderborne.
    • Thunderborne has 8 damage / 1.5 attack speed and a unique electric appearance.
    • Thunderborne attacks can apply Shocked and trigger chain lightning.Added attack continuity allowing innates and Epic Fight dodges after attacks become active.

      Innate Skills

      • Added Skewer Reversal for Spears and land Trident: impales, carries, and throws the target behind the player before inflicting Bleeding and knockdown.
      • Added Undertow Rush for underwater Trident combat.
      • Added Lightning Strike for Thunderborne, calling down three hit-confirmed lightning strikes.
      • Added dedicated skill icons and cooldown HUD support.

      Trident Water Combat

      • Added a unique four-hit underwater Trident combo.
      • Added underwater defensive rolls and enhanced attack movement.
      • Added a double-tap Jump super launch for Trident users in deep water.
      • Added a superhero landing when the launch exits water and lands on land.
      • Non-Trident melee weapons now use a simplified underwater strike.
      • Bows, crossbows, and battle scepters remain unavailable while fully submerged.

      Tide’s Blessing

      • Holding a Trident in water or exposed rain grants Tide’s Blessing.
      • Improves Trident damage, attack speed, swimming speed, shallow-water movement, and oxygen capacity.
      • Enhances selected Trident attacks with water effects.

      Trident’s Curse

      • Blessed Trident attacks can inflict Trident’s Curse.
      • Applies Slowness II and 25% reduced defense for 3 seconds.

      Copper Spear & Thunderborne

    • Added the Shocked status effect.
    • Lasts 4 seconds and increases incoming Epic Fight Impact by 15%.
    • Can periodically discharge electricity into the affected target and a nearby enemy.

      Fixed

      • Fixed Epic Fight capability/renderer load-order issues.
      • Fixed polearm grip and transform problems across attacks and innates.
      • Fixed Dual Axe finisher offhand motion and reach.
      • Improved Greatsword shield breaking, sword stagger timing, Axe rendering, Mushin, Berserker Call, and Universal Kick.
      • Fixed camera conflicts between Blinding Flash and Immersive Eating compatibility.
      • Improved aerial and downed-target combat-state handling.

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