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Epic Fight × Twilight Forest Compat

Epic Fight × Twilight Forest Compat is a compatibility add-on that bridges combat mechanics between the Epic Fight Mod and the Twilight Forest Mod, focusing heavily on modernized weapon combat and move-set integration.
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TwilightForestEFCompat-1.1.4-DualWieldFix

File nameTwilightForestEFCompat-1.1.4-DualWieldFix.jar
Uploader
casmiercasmier
Uploaded
Aug 11, 2026
Downloads
266
Size
1.4 MB
Mod Loaders
Forge
File ID
8625519
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epic-fight-twilight-forest-compat-1555371:8625519")

Learn more about Curse Maven

What's new

Crossbow Rework

  • Crossbow firing now uses right-click, while left-click is reserved for melee attacks.
  • Tapping right-click fires a normal shot; holding it enables partial and full charge shots.
  • Empty crossbows reload through right-click.
  • Tap and charged shots use the corrected enderblaster_onehand_shoot_3 animation flow.
  • Improved projectile release timing so bolts leave during the proper firing motion.
  • Crossbow melee now includes a three-hit combo, dash attack, and jump attack.
  • Crossbow dash attacks hit twice and knock down on the second hit.
  • Crossbow jump attacks knock targets approximately three blocks away.
  • Jump attacks can connect into a ranged shot after the proper recovery window.
  • Fixed repeated jump-attack activation without jumping.
  • Fixed hit-memory problems that prevented later combo, dash, or jump hits from damaging the same target.
  • Crossbow melee animation speed is tuned around 0.95F with weapon-style recovery windows.
  • Crossbow placement during Natural Sprinter running was adjusted to be held in the right hand like a firearm.

Crossbow Range

  • Normal shot range: 20 blocks.
  • Partial charge range: 22 blocks.
  • Full charge range: 24 blocks.
  • Farshot adds +2 blocks per level.
  • Farshot III adds a maximum of +6 blocks.

Manual Ranged Aiming

  • Vanilla bows, Twilight Forest bows, Mortis bows, and loaded crossbows now use manual crosshair aiming.
  • Projectiles follow the target selected by the visible crosshair rather than Epic Fight auto-target memory.
  • Epic Fight’s red target indicator is suppressed while manually aiming these ranged weapons.
  • Empty crossbows do not activate the custom aiming view or crosshair.
  • The normal attack-cooldown marker is hidden while the custom ranged crosshair is active.
  • First-person and third-person aiming use the same resolved target point.

Shoulder Surfing Compatibility

  • Added optional Shoulder Surfing Reloaded compatibility.
  • When Shoulder Surfing is active, its camera and crosshair positioning take priority.
  • Without Shoulder Surfing, the mod supplies its own over-the-shoulder aiming fallback.
  • Updated the dependency range to accept both older compatible releases and current 5.x versions.

Dual Swords

  • Dual vanilla swords now use Nova idle, walking, and running animations.
  • Added a mirrored-arm ninja sprint pose while dual swords are equipped.
  • Epic Fight Awaken swords can be recognized as valid dual-sword partners.
  • With the Dual Wielding passive equipped, our dual-sword moveset, living animations, and Mortis Sarabande remain active even alongside Epic Fight Awaken.
  • Without the passive, supported external mods may retain their own weapon behavior.

Compatibility And Equipment Rules

  • Fixed the Dual Wielding passive disappearing when Epic Fight Awaken was installed.
  • Added optional Epic Fight Awaken integration without making it mandatory.
  • Limited our offhand restrictions to Minecraft, Twilight Forest, WOM, and P1nero weapons.
  • Weapons from unrelated mods are no longer blocked merely because they are categorized as longswords, greatswords, or two-handed weapons.
  • Other mods can retain their own dual-wield and offhand systems.

Dependency Updates
   

  • WOM requirement now accepts 2.0.17 and newer.
  • P1nero Epic Bow accepts 20.13.1.5 and newer.
  • Shoulder Surfing Reloaded remains optional.

Innate skills hud logo

  • Changed all battlescepters' innate skill hud icon
  • Changed Mortis Sarabande innate skill hud icon
  • Changed the passive icon for Dual Wield

Weapon moveset changes

  • Changed and optimized unarmed movesets
  • Optimized crossbow melee movesets



Knightmetal Greatsword HUD

  • The innate skill icon is greyed out when its hit requirement is incomplete.
  • The icon also remains grey when no valid nearby target is available.
  • Removed the unnecessary no-target text notification.
  • Readiness text appears only when the complete casting requirements are satisfied.

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