promotional bannermobile promotional banner

Epic Fight × TacZ First-Person Compat

Restores TacZ's first-person and third-person gun animations when Epic Fight is installed. Client-only.
Back to Files

epictaczcompat_1.20.1_1201-0.5.2.jar

File nameepictaczcompat_1.20.1_1201-0.5.2.jar
Uploaded
Aug 19, 2026
Downloads
691
Size
6.8 KB
Mod Loaders
Forge
File ID
8686368
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epic-fight-tacz-first-person-compat-1544620:8686368")

Learn more about Curse Maven

What's new

Fixes two things Epic Fight users have been running into: the Epic Fight UI staying off after you put a TacZ gun away, and worn armor turning invisible.

Battle mode now comes back on its own. Holding a TacZ gun forced you into vanilla mode every tick, but nothing ever turned battle mode back on - so switching to a sword left the skill UI and Epic Fight combat dead until you pressed the mode key by hand. Reported here on CurseForge; thank you. Suppression now goes through Epic Fight's own event, and Epic Fight restores battle mode itself the moment the gun is no longer held.

Worn armor no longer turns invisible. Epic Fight renders armor through a path that runs the third-person player-pose code once per equipped armor slot, per frame, and this mod was hooking into it. That hook is now limited to the player model. This affected vanilla and modded armor alike; the armor was still in your inventory, it just was not drawn.

Your camera is still preserved when the mode flips, but only on that one tick, so it no longer fights with normal F5 perspective changes.

Epic Fight for 1.20.1 has no emote system, so the emote fix in the 1.21.1 build does not apply to this version.

Reminder: TacZ, Epic Fight and PlayerAnimator are all required - the mod will not load unless all three are installed.